Okay, I didn't doo much yesterday, but I decided that it boosts my motivation to release a binary every day. Except from the official changes, I quickly hacked in a few features to make it a little more interesting.
http://chaosforge.org/files/berserk-day2-bin.zipOfficial features:
-- missile combat added
-- look mode added (press "l" to invoke, ESC to exit)
-- commented and documented the code
Hack features:
-- repeating crossbow added (60r shots) "f" to target, "f" to fire
-- fairydust added ("F" to use -- full heal and pain removal)
-- new monster
I'm interested in what tactical role will the rep. crossbow get, and what feature of fairydust (healing or pain removal) has priority :). I'm also interested on the tactics change towards the new monster (the bulldemon is strong, strudy and slower).
[edit] Ugh! The wait command doesn't work in this version -- please consider that as a tactical challange :D