Chaosforge Forum

  • June 29, 2022, 15:49
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1]

Author Topic: Berserk 7DRL - DAY 2  (Read 2725 times)

Kornel Kisielewicz

  • God Hand
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 4551
    • View Profile
    • http://chaosforge.org/
Berserk 7DRL - DAY 2
« on: October 18, 2006, 14:50 »

Okay, I didn't doo much yesterday, but I decided that it boosts my motivation to release a binary every day. Except from the official changes, I quickly hacked in a few features to make it a little more interesting.

http://chaosforge.org/files/berserk-day2-bin.zip

Official features:
-- missile combat added
-- look mode added (press "l" to invoke, ESC to exit)
-- commented and documented the code

Hack features:
-- repeating crossbow added (60r shots) "f" to target, "f" to fire
-- fairydust added ("F" to use -- full heal and pain removal)
-- new monster

I'm interested in what tactical role will the rep. crossbow get, and what feature of fairydust (healing or pain removal) has priority :). I'm also interested on the tactics change towards the new monster (the bulldemon is strong, strudy and slower).

[edit] Ugh! The wait command doesn't work in this version -- please consider that as a tactical challange :D
Logged
at your service,
Kornel Kisielewicz

Malek Deneith

  • Grand Inquisitor Emeritus
  • Grand Inquisitor
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1256
    • View Profile
Berserk 7DRL - DAY 2
« Reply #1 on: October 18, 2006, 15:46 »

107 beasts and 12 bulldeamons.

@Crossbow - I used it as bulldemon removal - it's too powerfull to waste it on regular beasts

@Fairydust - hmmm... tough one - right now I feel that healing is more imprtant, though geeting -20 pain (sic) at late game when I was swarmed wasn't fun

@No resting - ironicly it made game more dynamical, but crossbow and fairydust seem to give a sporting chance - at least thats what it seems after a one game - maby I just got lucky ^^"

[edit]Oh, and a few times I knocked bulldemon two spaces at one hit - is this intentional?
Logged
Inquisition - saving your soul, one bolter shell at a time.
Spoiler: "Hackmaster Kills" (click to show/hide)

Kornel Kisielewicz

  • God Hand
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 4551
    • View Profile
    • http://chaosforge.org/
Berserk 7DRL - DAY 2
« Reply #2 on: October 18, 2006, 16:02 »

155 beasts and 25 bulldemons, beat that :D

Quoting: Malek
Oh, and a few times I knocked bulldemon two spaces at one hit - is this intentional?

Yes. Knockback is based on damage dealt.
Logged
at your service,
Kornel Kisielewicz

Fingerzam

  • Local Inquisitor
  • Second Lieutenant
  • *
  • *
  • Offline Offline
  • Posts: 183
    • View Profile
Berserk 7DRL - DAY 2
« Reply #3 on: October 18, 2006, 22:01 »

Quoting: Kornel Kisielewicz
155 beasts and 25 bulldemons, beat that :D


196 beasts and 27 bulldemons.

EDIT: 217 beasts and 29 bulldemons.
Logged

Fingerzam

  • Local Inquisitor
  • Second Lieutenant
  • *
  • *
  • Offline Offline
  • Posts: 183
    • View Profile
Berserk 7DRL - DAY 2
« Reply #4 on: October 19, 2006, 11:32 »

Could the crossbow be used to shoot 3 enemies next to each other in stead of shooting one 3 times? Would be useful when being run over by a group of beasts.
Logged
Pages: [1]