Chaosforge Forum

  • August 14, 2022, 06:23
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1]

Author Topic: Berserk 7DRL - DAY 5  (Read 2330 times)

Kornel Kisielewicz

  • God Hand
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 4551
    • View Profile
    • http://chaosforge.org/
Berserk 7DRL - DAY 5
« on: October 22, 2006, 15:17 »

Ok, I failed to do a release yesterday :(. I made a quick release now -- no fun new features just a couple quick things added that NEED to be tested. There WILL be another release today in the evening, so keep your eyes open.

http://chaosforge.org/files/berserk-day5-bin.zip

Official features:
-- bugfixes only

Unofficial features:
-- monster with ranged attack!
-- upped Sweep a little
-- added armor
-- fixed a bug with high strength attacks -- they were 16d6 instead of 3d6!
-- added attribute choice

What I would like you to test is mainly the usefullness of given stat combinations, and the tactical impact of the ranged monster (idea is to make the player run around more ;->). Also check the upgraded sweep, and test wether the Nightmare and Mandagore aren't to wimpy now :/.
Logged
at your service,
Kornel Kisielewicz

Malek Deneith

  • Grand Inquisitor Emeritus
  • Grand Inquisitor
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1256
    • View Profile
Berserk 7DRL - DAY 5
« Reply #1 on: October 22, 2006, 15:51 »

Hunters are a good idea, but something seems to be f**** up with spawn rates in thease release - not only hunters appear right away, but bulls/mandragoras appear reeeealy fast also, and they come in larger numbers thatn before - in 4th day version I survived about 120-150 beasts, in this opne I live about 60

Oh, and monsters can still spawn at unaccesable edge of the map - which is particullary annoying in cease of hunters
Logged
Inquisition - saving your soul, one bolter shell at a time.
Spoiler: "Hackmaster Kills" (click to show/hide)
Pages: [1]