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Author Topic: Berserk 7DRL - DAY 6  (Read 3021 times)

Kornel Kisielewicz

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Berserk 7DRL - DAY 6
« on: October 23, 2006, 03:07 »

A little late,  but just as promised, the 6th day Berserk! binary:

http://chaosforge.org/files/berserk-day6-bin.zip

Official features:
-- choosing attributes
-- choosing name
-- hall of fame
-- mortem.txt (paste them in ;])
-- help screen
-- BERSERK MODE!

Unofficial features:
-- upped the cannon
-- tweaked some monsters
-- added a "joke" monster
-- some additional data in the mortem.txt

Test it as hard as you can, for the next release will be final! Unfortunately it seems that time constraints and my additional activities disallowed me doing it the way I wanted :(.
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Kornel Kisielewicz

Fingerzam

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Berserk 7DRL - DAY 6
« Reply #1 on: October 23, 2006, 15:56 »

As I didn't comment DAY 5 here on the forums, I'll comment it in this post.

Quoting: Kornel Kisielewicz
-- choosing attributes


This is nice, but didn't DAY5v2 have more points to distribute? STR 14 seems to be required in order to kill anything, and some DEX is nice to have to not get killed, so there aren't that many points for the two other stats.

Quoting: Kornel Kisielewicz
-- hall of fame
-- mortem.txt (paste them in ;])


Exellent. But some better scoring system would be nice. For example: beast 1 point, bulldemon 3 points, mandagore 7 points, nightmare 8-9 points and something for hunters.

Quoting: Kornel Kisielewicz
-- BERSERK MODE!


Exellent. How does this activate? By getting hit? What effects does it have?

Quoting: Kornel Kisielewicz
-- upped the cannon


This was much needed. It's a cannon, so it should kill everything.

Quoting: Kornel Kisielewicz
-- added a "joke" monster


Only seen 1 of these, no idea about their damage, since it didn't hit me.

Quoting: Kornel Kisielewicz
Test it as hard as you can, for the next release will be final! Unfortunately it seems that time constraints and my additional activities disallowed me doing it the way I wanted :(.


Well, even though it's a 7DRL, it's not like you shouldn't complete it afterwards. It has great potential and it's already a great game that can be made even better with little effort.

You could, for example, add the campaign mode after you've done DoomRL 0.9.9, if you feel like it.


DAY 5 stuff:

Quoting: Kornel Kisielewicz
-- monster with ranged attack!


I hate these. They punish players who don't camp, cause fighting in the open will get me to a situation where I will be engaged in a fight and there are 4-5 hunters shooting at me, and I can't shoot 'em, cause I'm in melee and I have only 5 knives.

With 72 crossbow bolts I can shoot 24 hunters, which comes somewhere around 150 beasts. So I need to camp to not ger hit be these and wait for them to come closer. They also force you to use fairydust when I'm normally running around and trying to get a good spot for a bomb before having to use fairydust. They make the game less fun.

Well, it seems I'm the only one hating 'em (am I the only one not camping?), so I'm not suggesting to remove them, but at least slow down their spawning. And change their color, blue is hard to notice.

Quoting: Kornel Kisielewicz
-- upped Sweep a little


I love this now. It rocks.

Quoting: Kornel Kisielewicz
-- fixed a bug with high strength attacks -- they were 16d6 instead of 3d6!


Good to know the Mandagores and Nightmares weren't supposed to 1-hit kill you.
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Kornel Kisielewicz

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Berserk 7DRL - DAY 6
« Reply #2 on: October 23, 2006, 16:05 »

Quoting: Fingerzam
Exellent. But some better scoring system would be nice. For example: beast 1 point, bulldemon 3 points, mandagore 7 points, nightmare 8-9 points and something for hunters.

That would be useless anyway, because the amount of monsters of each type is statistically the same...

Quoting: Fingerzam
Exellent. How does this activate? By getting hit? What effects does it have?

It "charges" (see the health bar). It'll never activate if you're on more then 1/2HP. After kickin in, it "uncharges" till it gets to the end of the health bar. If at really low HP (determined by Willpower :P) then it will stay even when at the end of the bar. As for the effects:
-- 2*damage dice in melee
-- 1/2 damage taken
-- increased to-hit chance
-- no pain effect
-- a defense bonus when taking up multiple enemies (*)

* the penalty for taking multiple enemies stays tough, and is worse -- berserk just makes fighting multiple enemies easier.

Quoting: Fingerzam
You could, for example, add the campaign mode after you've done DoomRL 0.9.9, if you feel like it.

Good idea.
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Kornel Kisielewicz

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Berserk 7DRL - DAY 6
« Reply #3 on: October 23, 2006, 18:36 »

Just had this error:



I got it after trying to make a character with willpower 20, endurance 17.
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