Other Roguelikes > Berserk!
Ideas and Suggestions For the Next Version of Berserk!
Kornel Kisielewicz:
--- Quote from: Igor Savin on November 25, 2006, 05:23 ---(thought about creating a separate topic called "Time in BerserkRL", but decided against it for now)
Having died (no big surpise) once again in BerserkRL I had the following idea: translate turn count into real time count. There's something more touching in "X have survived through 4 hours 32 minutes 15 seconds of hell and killed whopping bunch of 971 ugly creatures" than in a boring "...19942 turns...".
--- End quote ---
Very true, and very good -- I thought about that too, but the question of turn time turned me off :).
--- Quote from: Igor Savin on November 25, 2006, 05:23 ---Here come other things I've been thinking of. First of all, I don't know how Kornel is planning to organize "train und restock" system in Day Count\Campaign. Mundane "XP\Gold" system doesn't feel right for Berserk.
--- End quote ---
The original idea was very simple -- a level each day :). That way, the bloodshed wouldn't be interrupted by stupid level-up screens. And as you don't choose your fights, nor don't have any way to avoid them, counting XP would be mindless. As for restocking it would be a choice list every day in Day mode, and depending on place in Campaign mode.
--- Quote from: Igor Savin on November 25, 2006, 05:23 --- So I've though that maybe it could work, if the only valuable resource would be time. That's right - in between of battles hero has 6-8 hours, which he can spend to produce bolts, brew dust, train himself or treat his wounds (maybe HP should automatically restore to ~50% each day, or maybe fully, that's worth special consideration). We could even reward hero for quick and efficient disposing of enemies, which can be done in a following way: after fight time (5-10 minutes, maybe +1 each day) is over, monsters spawn no more (and fight is not over until there's only one), and the quicker the level is cleaned, the more time player will get to spend (so it would be unworth to run from enemies all the time). Of course that's not very logical since the difference would be 1-2 minutes, and how the hell does that give or take free hours?
--- End quote ---
That's exactly the problem :). I think the level/items per day system would work fine. Yet I still would like to get rid of those turns.
Comments are welcome.
Igor Savin:
(Is there a way to quote only part of a message, without manuallt cutting the quote?)
\the question of turn time turned me off.\
What's wrong with it?
Kornel Kisielewicz:
I mean realisticaly it should be at MOST 5 seconds per turn (and that's already a big exaggaration).
As for the quote button, unfortunately you can onlt manualy quote the message partaily. Once I have some spare time and energy I'll write a mod for SMF that changes the behaviour of the quote button to the minibb style.
sn0rb:
Average turn duration should be 2.5 seconds- keeps things moving rather quickly (but would, rather unfortunately, lead to characters lasting about three hours T_T)
Igor: For health regeneration at the start of a day, you're topped off if you have 51~100% of your health. Otherwise, you heal to 50% (because Guts's body is too grievously injured to recover properly.)
Igor Savin:
sn0rb: good point.
*speaks to himself* Now that I feel more and more bold using Valkyrie every day, I have a strange notion to do things in unberserkish way and, as soon as the next version is released, to create a branch with everything that is not to be...
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version