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Author Topic: Ideas and Suggestions For the Next Version of Berserk!  (Read 22056 times)

TFoN

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Re: Ideas and Suggestions For the Next Version of Berserk!
« Reply #30 on: December 26, 2006, 06:13 »

Ahhh, multi-tile...

Remisa

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I don't need MORE knives.
« Reply #31 on: January 03, 2007, 06:45 »

In Berserk, what knives are better than crossbow bolts is..
He can always REUSE them.
(They have much durability than bolts/arrows)

Just allow picking up thrown knives.
They should not disappear without any reason.
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Elohssa

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Re: Ideas and Suggestions For the Next Version of Berserk!
« Reply #32 on: April 23, 2007, 17:56 »

Quote
Some kind of Energy-consuming thrust attack might be good, too. (Charge forward three or so tiles and scatter enemies in your path!)

I gotta second this one.  Say move 3-4 spots, knocking everyone next to you back a step (maybe no\light damage), and hurting anything in your path (and knocking them aside\ahead.)  That would be impressive.  THAT would be worth building up strength to get.

More knives!
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sn0rb

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Re: Ideas and Suggestions For the Next Version of Berserk!
« Reply #33 on: April 26, 2007, 14:22 »

In Berserk, what knives are better than crossbow bolts is..
He can always REUSE them.
(They have much durability than bolts/arrows)

Just allow picking up thrown knives.
They should not disappear without any reason.

Thrown knives, you should be able to pick them up assuming you miss with them. Guts seems to be a pretty powerful sort, so I'd imagine that whatever he hits with a knife is gonna have it sunk all the way to the hilt.

And let's be honest, Remisa, would you want to waste time ripping an easily replaceable knife out of a bulldemon's skull? =p
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Kornel Kisielewicz

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Re: Ideas and Suggestions For the Next Version of Berserk!
« Reply #34 on: April 26, 2007, 14:29 »

Reusable Knives are out of the question. The Berserk! engine doesn't support item pickups, and implementing them just for knives would be a waste :/. Also this would break the "constant massacre" feel IMHO. How many times did you see Gutts pick up anything during a fight? xD
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Kornel Kisielewicz

TFoN

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Re: Ideas and Suggestions For the Next Version of Berserk!
« Reply #35 on: April 28, 2007, 09:01 »

And considering Endless mode has ammo restocks, knives ARE, in a sense, picked back up.

Jerry Swain

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Re: Ideas and Suggestions For the Next Version of Berserk!
« Reply #36 on: February 18, 2008, 08:24 »

How about bosses? Like after reaching an insane kill-count (around 500+), apostles start appearing, at (1000) and every 100 beyond, Members of God-hand, with Femto at the end? Though, I doubt someone would be 'Gutsy'[pun intended ;)] enough to fight on that long.
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Sachiko

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Re: Ideas and Suggestions For the Next Version of Berserk!
« Reply #37 on: March 28, 2008, 09:01 »

Ahhh, multi-tile...

Sorry for necroing the topic, but I just couldn't resist saying that there already EXIST multi-tiled monsters. In Iter Vehemens Ad Necem, there are two 4-tiled monters, Genetrix Vesana, a giant carnivorous plant, and Elpuri, a giant frog.

So, the never seen scare must be something really evil. Something that really makes you crap in your pants when you see that big bad letter entering the screen...
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Kornel Kisielewicz

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Re: Ideas and Suggestions For the Next Version of Berserk!
« Reply #38 on: March 30, 2008, 23:19 »

Some topics are meant to be necroed, this is one of them :P

And if I ever make it it will be something that will be truly original ^_^
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