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Author Topic: Crash/bug topic  (Read 20066 times)

saufnix

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Re: Crash/bug topic
« Reply #15 on: April 12, 2011, 06:56 »

Hi.  I got the same bug as Frumple.  I didn't hit the Skeleton King with anything, it just crashed shortly after seeing the king.  It also erased my saved game :/
Hi!
Thank you for the great game. I had the same problem :( - the game crashed shortly after seeing the Skeleton King. Luckily I had the save game. When you step 2 characters up, the game always chashes. I'm using Debian/squeeze on an amd64.
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Blood

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Re: Crash/bug topic
« Reply #16 on: December 01, 2012, 15:05 »

Impossible to load a save game. My game crash when try it. It's with sound version.

On classical without sound I can save and load after.
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ryballs

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Re: Crash/bug topic
« Reply #17 on: May 21, 2013, 02:02 »

After loading a game where I was standing in front of a portal I got an error (which I ignored as it wasn't fatal).. I think it was error in a lua file (next time I will screen shot). I then went down portal did some looting, went back to town, tried to go down portal again and it crashed the game. Now I can't load my saved game which is a pity as I was going quite well :(

Bugged Save Game: http://cl.ly/1z443a2K3W2F
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Psojed

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Re: Crash/bug topic
« Reply #18 on: May 21, 2013, 02:03 »

You can find all the errors in the error.log file.
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ryballs

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Re: Crash/bug topic
« Reply #19 on: May 21, 2013, 02:11 »

You can find all the errors in the error.log file.

Thanks for that. :) I noticed that the error.log filed is stored in 'Applications' which is very unusual for an osx app. Generally they are stored in ~/Documents/<Game Name>. Anyway here is a copy/paste of my error.log.. The earlier errors are when I first got an error after loading and the latter I think is occurring now that I can't load the save.

Timestamp   : 21-5-13 11:11:02
Error level : ERROR
Message     : Lua hook OnEnter caught ELuaStateException!

Call path     : levels[town].OnEnter
Call params   : (true)
Error message : Lua error : lua/levels//town.lua:189: Position expected!

Timestamp   : 21-5-13 11:23:49
Error level : ERROR
Message     : Lua hook OnEnter caught ELuaStateException!

Call path     : levels[town].OnEnter
Call params   : (false)
Error message : Lua error : lua/levels//town.lua:189: Position expected!

Timestamp   : 21-5-13 11:28:18
Error level : FATAL EXCEPTION
Message     : Fatal exception encountered

An unhandled exception occurred at $0000000100040E4B :
EInvalidCast : Invalid type cast
  $0000000100040E4B

Timestamp   : 21-5-13 11:28:28
Error level : FATAL EXCEPTION
Message     : Fatal exception encountered

An unhandled exception occurred at $0000000100041BD9 :
EAccessViolation : Access violation
  $0000000100041BD9
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siwucha

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Re: Crash/bug topic
« Reply #20 on: May 23, 2013, 18:40 »

I played through 0.5.0 and while everything works mostly fine, there were some lua errors when fighting zhar the mad:
Code: [Select]
----------------------------------------------------------------------
Timestamp   : 23-5-13 22:20:10
Error level : ERROR
Message     : Lua hook OnAct caught ELuaException!

Call path     : npcs[zhar_the_mad].OnAct
Call params   : ()
Error message : Path [(spells,0)] passed to TLuaTable is nil!
----------------------------------------------------------------------

(repeat several hundred times)

I also got lua errors similiar to that when using the guardian spell (unfortunately these are no longer in the error.log, I think I accidentially deleted it). Didn't seem to affect gameplay too much, but guardian spell doesn't work.

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levelworm

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Re: Crash/bug topic
« Reply #21 on: June 25, 2013, 21:14 »

Hi, this is a fantastic game but I did get one bug. Honestly I'm not sure how it happened but when I was on low HP and attack a barrel which exploded, the game crashed. I did not save the game so I had to restart, which is OK. I'm not sure whether I got killed by the explosion though (so it could be a feature instead of a bug). I tried to find the "error.log" but could not find it.
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