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Author Topic: DoomRL 0.9.8.5 - Released!  (Read 18658 times)

RickVoid

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Re: DoomRL 0.9.8.5 - Released!
« Reply #15 on: November 28, 2006, 15:52 »

O Rlly!?

Huh.

Guess I never lived long enough to notice. I'd ask what it is, but I'd just be told to go play the game. :)
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Campbell: Snake, press the action button.
Snake: ... What?
Campbell: The action button, on the control pad.
Snake: What!?

KrisM

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Re: DoomRL 0.9.8.5 - Released!
« Reply #16 on: November 29, 2006, 05:42 »

Found some typos in the intro :)

On page 2, unnecessary capital letters:
Quote
"Corpses Everywhere!"
Quote
More Gunshots.

And I see some glitch every time I get a new trait upgrade. When I choose it screen blinks and for a moment I can see letter of the enemy that got me a level on the background of trait choosing screen. My system is WinXP SP1.
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tekknej

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Re: DoomRL 0.9.8.5 - Released!
« Reply #17 on: November 29, 2006, 13:27 »

Great Game. make it better =)
i really dislike current tactic system. you should change to coward when not shooting and back to aggresive (mostly, dependant on traits and some situations) when givin'em some bullets... i read somewhere in a forum, that there will be changes. good. =)
difficulties are awesome (finally beaten the game in easy mode =))))  ), anxious to unlock Nightmare! mode =)
challenges are very good too. different game expiriences.
tracking system is probably too simple at the moment to say of it as an ub3r feature =) i'd like to see it extended.
i think the game really needs more different types of random levels/rooms. it will kick demon's ass.
also, personnaly, wanna a bit more teleporters =)
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Obscillesk

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Re: DoomRL 0.9.8.5 - Released!
« Reply #18 on: December 07, 2006, 21:55 »

YES! Finally, I had stopped checking in, thanks for the email, I can't wait to play it :D
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