There has not been much information on oncoming (shortly!) DoomRL release, barring some mysterious screenies from Almighty Kornel and like, so it is likely hat you are all starved for information on oncoming features.
Hunger no more, people of ChaosForge, for this is the Official Beta Status Thread, sanctioned by Almighty Kornel himself. Here, you will find freshest, goriest news on how is the newest incarnation of our beloved rogue-like developing, as well as sneak peaks from Ultra-Secret--And-Very-Awesome Graphical version that has recently came into the hands of most trusted testers.
As of now, tester team, consisting of everyone who donated for the welfare of ChaosForge (hint, hint: want to join, want to see the newest version? Be kind to Kornel, and do so yourself!) is testing Beta 2. Here is the run-down of changes.
BugfixesMost of the notorious .9.9.1 bugs has been already fixed, and even if a few new bugs slipped through, they will soon be eradicated (though some of the new bugs are quite hilarious, I must admit).
Fixed major bugs, as of now
New FeaturesSadly, current betas are aimed at eradicating existing bugs, not adding new features- but that does not mean that none has been added, of course. And,obviously, there are more planned for future incarnation of betas, so allow me to present our current state of knowledge of what is, and what will be in DoomRL.
New features: already added
- Asynchronous animation, bester presented by following screen by Almighty Kornel Himself
Yes, that means that several things will be occurring simultaneously- and it looks flashy. And is awesome. Despite some occasional setbacks. - Nightmare Cacodemons!
- New death messages in mortem file.
- Expanded history in mortem.
- Mancubi For Added Fun - you will see. And you will weep in terror.
Features planned for Beta 3
That hardly all, of course. But what future (betas) hold, only Creator knows- though we may rest assured that new batch of exotics and uniques will be added, to joy of all (I think).
Graphical versionDoomRL Beta 1G is upon us, in the hands of the most trusted. And words cannot simply express it. I hope that image(s) will.
Obviously, it is still coarse. Bugged. But... the combined effort of Almighty Kornel and Derek Yu (of Spelnuky fame), who happened to design the tileset advanced enough to become playable. And, in case you were not aware of that little fact, it means that the release of DoomRL version 1.0 is indeed on the horizon, even if as a small silhouette, but still. Because, as KK stated, release of tile version will also mark the final DoomRL version. And then? DoomRL 2. And other, even more exciting projects!
DoomRL 0.9.9.2 is to be released to public within
one month. Stay tuned for more information from the Forge!