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News from the Forge: DoomRL 0.9.9.2 BETA status thread

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Tavana:
Mmm. You are correct. It didn't break it, but it did cause a couple of small bugs with showing you've collected more Uniques than actually exist, or the like. I was thinking there was some reason that something might happen in the future that could break it, but I can't think of any likely candidates besides that. Must have been imagining things.

Gargulec:
Do you hear the hammer sound too? It is Him, forging the newest beta in the deepest bowels of Forge of Chaos. And now, he is giving it to his trusted testers.

Beta 3 is upon us, people!

Bugfixes
All the bugs of .9.9.1 that I am aware of are now fixed. There are of course truckloads of bugs introduced by beta, but they are being fixed constantly, as evidenced by the cia.vc commit log (view here).

New Features
Beta 3 saw introduction of one major new feature, very major one, and something called by Him a "new lua", whatever that would not mean. Sadly, features planned for Beta 3 were pushed back to Beta 4 (which, quite incidentally is also going to be RC1)
New features: already added

* Assemblies
* New Lua API or something like that. Don't ask me, I don't understand it!
* Also, DoomRL will now resist crashing in most of the cases.

As said, RC1 is going to be the next beta, and that means that release of .9.9.2 to public is now even closer. Stay tuned for more news from the Forge![/list]

you:

--- Quote from: Gargulec on January 20, 2011, 11:26 ---New Lua API or something like that. Don't ask me, I don't understand it!

--- End quote ---
It means "Modding Paradise is near". At least if sandbox mode would be fixed.

Gargulec:
Well, once again are the news brought here from the deepest forges of Chaos. And they are even more hot than before! Also, I, Gargulec, would want to ask you all for forgiveness- I have stated that the next beta is going to be the last one, opening the line of Release Candidates. This is not true- unfortunately, Almighty Kornel has changed his wise plans so that the current beta- or the next one- will be the final one. But enough with that bickering!

DoomRL BETA 4 is now being tested by supporters, and, boy, it has a lot of fun stuff.

Bugfixes
Bugs of previoust beta- however numerous - were all fixed. And that is pretty much all of the bugfixes in BETA 4, which, I must admit, is surprisingly stable, crashing really not that often.

New Features
BETA 4 is really rich with new features, but the nature of them is such that I am really not allowed to talk about them in detail- wait, and you will see the new glory of DoomRL
New features: already added

* Two new unique items- and I mean UNIQUE!
* New challenge mode!
* Ten new badges!
* 15 new medals!
* New unique enemies!
* Spicing up of certain special levels.

Further alterations (or should I say- upgrades?) to special levels are also planned. I must say that I love the current ones, really and honestly. Also, if you are interested in all thing BETA, don't forget to check Post Mortem forum. Several teasers were posted there, showcasing some of the fresh features.

That is all for today, stay tuned for more news form the Forge!

Game Hunter:

--- Quote from: Gargulec on January 28, 2011, 11:37 ---Two new unique items- and I mean UNIQUE!
--- End quote ---
According to the Wiki definitions, I think we could even classify them as artifacts. I myself have found one so far, the other is (presumably) going to take some serious effort.

I'm doing my best to take a look at all the assemblies before release so they're all as awesome as can be, and I'm anticipating that these will be the highlight for veteran players (especially Ao100 fanatics), but I'd also like to see that there's enough variety for beginners to find them even by accident. Keep posting in the array/assembly thread!

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