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News from the Forge: DoomRL 0.9.9.2 BETA status thread

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grommile:

--- Quote from: Gargulec on January 04, 2011, 17:55 ---Wall-eating blood bug (no more "cracked" vaults and monster rooms, yayification)
--- End quote ---
Wait, that was a bug? I assumed that was deliberate sadism by Kornel :D

thelaptop:

--- Quote from: grommile on January 08, 2011, 04:16 ---Wait, that was a bug? I assumed that was deliberate sadism by Kornel :D

--- End quote ---
It really was a bug.  The vaults were supposed to be contained room-in-a-room fortifications, and the wall eating was just a really bad miscue.

DooMBringer:
So the game in version 1.0 will run in "pseudo console" like AlienRL 0.8?
Do not get me wrong I like well drawn 2D graphics (looks great), but the shape of the window, deformed font and the fact that  you can not see whole level on the screen  takes away a bit from the game. Would it be possible to include original console to 1.0 release?

ParaSait:

--- Quote from: DooMBringer on January 08, 2011, 15:07 ---So the game in version 1.0 will run in "pseudo console" like AlienRL 0.8?
Do not get me wrong I like well drawn 2D graphics (looks great), but the shape of the window, deformed font and the fact that  you can not see whole level on the screen  takes away a bit from the game. Would it be possible to include original console to 1.0 release?

--- End quote ---
That is the plan.

Brewtal Legend:

--- Quote ---Bugfixes
Most of the notorious .9.9.1 bugs has been already fixed, and even if a few new bugs slipped through, they will soon be eradicated (though some of the new bugs are quite hilarious, I must admit).
Fixed major bugs, as of now

    *
    *
    * .
    *
    *
    * Demon Melee Sound bug.
    *
--- End quote ---

I knew that demon melee sound didn't sound right.

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