DRL > Requests For Features

Mod Arrays (ie. Mod Runewords)- a simple idea

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Gargulec:
This suggestion is greatly inspired by wonderful game known to us as Diablo 2 and the concept of runewords. It is meant to add an additional level of depth to the game without making it harder to learn.

1). Arrays

Array would be created via a combination of certain mods (both normal and unique/exotic ones) that 'socketed' together on a given piece of equipment would grant additional effects beside those conferred by them, in a manner similar to aforementioned runewords. Players would be given choice if they want to create an array.

Array would consist from two (basic arrays) up to four mods (complex arrays) of any type (indeed, some array may consist of double mods of the same type). Some arrays would be universal (working on any type of equipment) and some would require specific type or even would work only for a single type of weaponry/armor/whatever else. Arrays would be available on exotic equipment too.

Since currently only one mod can mounted on any given piece of equipment without Whizzkid, I suggest that if the arrays were to be implemented, this cap should be raised to two, so that basic arrays are available for every player, in order to avoid making Whizzkid too powerful.

Array effects stack.

2) Sample Arrays ideas

Basic (2 mods):
Technical + Agility: Speedloader, -25% to all reloading times (weapons only)
Bulk + Power: High Caliber, doubles the effects of all power mods on a weapon, but decreases the magazine capacity by 10% (weapon only)
Power + Technical: Armour-Piercing, changes damage type of the weapon to plasma or normal in case of shotguns (weapons only, useless for plasma weaponry)
Nano + Onyx: Emergency Cybernetic Integration, makes upgraded item impossible to remove, but also automatically regenerates health at the rate of single HP per turn if reduced below 10HP (armor and boots only)
Agility + Sniper: Causes upgraded weapon to ignore armor altogether (weapons only, works for shotguns)

Advanced (3 mods):
Bulk + Power + Power: Sledghammer Rounds. Upgraded weapon knocks hit enemies one tile regardless of damage. Stacks with normal knockback (weapons only)
Technical + Technical + Power: Demolition Rounds. Adds one tile splash to weapon, changes damage type to fire (only non-explosive weapons)
Technical + Technical + Technical: UAC Interface. Gives information about the types of levers, the same way as Intuition does (boots and armor only)
Agility + Power + Bulk: Custom Rifle. Changes chaingun damage to (4d6)x1 and accuracy to +5 (chainguns only)
Nano + Agility + Technical: Instantaneous Nano Manufacture. Changes the rate of nano-pack ammo and armor manufacture to 10/turn (in both ammunition and durability percentage).

Complex Arrays (four mods)
Agility + Power + Power + Bulk: Custom Plasma Rifle. Changes Plasma Rifle damage to (7d6)x1 and accuracy to to +4 (plasma rifle only)
Firestorm + Technical + Bulk + Bulk: Rocket Massacre System. Changes Rocket Launcher magazine to 4 rockets and weapon damage to (6d6)x2, thus changing RL into chain-weapon.
Bulk + Bulk + Bulk + Technical: Portable Nuclear Shelter. Allows the wearer of the armor to survive nuclear explosion, but is destroyed in the process (armor only)

Shoop da Whoop:
Now this is crazy idea! But I like it, if player will know about possible combos.

Fanta Hege:
Reminds me a bit of engineering & socketing in WoW.

I do like this, but it could get a bit complicated at times, and the rareness of the mods could make a bit questionable aswell.. Would be pretty nifty for Ao100 though.

MaiZure:
This is good!

thelaptop:

--- Quote from: Fanta Hege on January 05, 2011, 18:22 ---Reminds me a bit of engineering & socketing in WoW.

I do like this, but it could get a bit complicated at times, and the rareness of the mods could make a bit questionable aswell.. Would be pretty nifty for Ao100 though.

--- End quote ---
If there is a more compelling reason to support this scheme, this would be it.  Current Ao100 gets pretty boring after a while, but with this system in place, it makes Ao100 a more interesting challenge to play, instead of just "yet another meaningless grind".

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