DRL > Requests For Features

Mod Arrays (ie. Mod Runewords)- a simple idea

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Game Hunter:
It's great to propose that there SHOULD be some assemblies for such-and-such stuff, but it would help the process better if you also proposed the assemblies themselves.

Lemme try:

High-velocity Plasma (plasma rifle + PT)
Damage: 1d9x6
Capacity: 30
Fire time: 0.8s
Reload time: 2.0s
Alt. stuff: same as original
Basically a way to buff plasma without investing in WK. Drawback is less capacity (the plasma itself is more volatile and so can't be handled as easily); you could allow it on the nuclear variety, too (instead calculate capacity as 75% original).

Reinforced Greaves (plasteel boots + BB, pseudo-gothic boots)
Protection: 6
Durability: 300%
Knockback: -50%
Move speed: -20%
Another pseudo-gothic, this time built especially for traversing hazardous floor. This is balanced because plasteel boots aren't found until much later anyway.

Explosive Shot (explosive weapon (RL, BFG, etc) + BT)
Stats same as original (maybe add the bulk/tech boosts as well)
Explosive radius is increased by 1 (or 2, dunno which).
Another way to give firestorm through other mods (like the way gatling gun works).

Platinum Vest (blue armor + PB)
Protection: 4
Durability: 200%
Knockback: 0%
Move speed: -10%
It gives PB mod bonuses, without B's speed loss. I think it's a good middling between the fast-but-porous tactical armor and the heavy-but-everlasting nanofiber red.

AFAIK, a basic combat shotgun assembly has already been added, as well as one for boots in general. (For next version, I mean.)

Thomas:
Autoshotgun (Combat Shotgun + BT)
Damage: 5d3 (x3)
Damage dropoff: 5% per square
Damage type: Shrapnel
Firing time: 0.8s
Reload time: 1.5s
Clip Size: 9
Special: Doesn't require pumping between shots. Movement reloads all 9 shells (only with shottyman).

Sawn-off Shotgun (Double Shotgun + PP)
Damage: 12d3(x3)
Damage dropoff: 15% per square
Damage type: Shrapnel
Fire time: 1.0s
Reload time: 2.0s
Clip Size: 2
Special: None

Plasma Cell Storage Unit (BFG + BB)
Damage: 1d1
Damage type: Plasma
Fire time: 1.0s
Reload time: 0.5s
Clip Size: 300
Special: Could possibly have some sort of bonus to unloading it, like very fast unloads or being able to input how many cells you want to unload at once.
EDIT:
Ingame Description: Even though assemblies can't have descriptions, I like the sound of "The munitions equivalent of an extra large coffee cup!"

EDIT: Forgot that I wanted to make an assembly that would rival tactical boots.
Hazard Boots (Protective Boots + BT)
Protection: 2
Move penalty: 0%
Knockback modifier: -30%
Durability: 200%
Special: Barrel explosions deal half damage to you.

Nameless:
I know people do find duplicates of these things, but nonetheless I question the judgment of any DoomRL player who would turn a perfectly awesome BFG into a ... a ... a munitions equivalent of an extra large coffee cup. Yes we need coffee, but if you have that much you should already be drinking it!

Thexare:
You can get two BFGs in a normal game, guaranteed as long as you finish the City of Skulls (simplified greatly by the Arena Master's Staff) and Halls of Carnage (pretty easy in general)

While you *can* make use of the second one in a Prepared slot against the Cyberdemon or JC, keep in mind that this is the equivalent of an extra six stacks of power cells. Very useful for Cateye, given all the ammo the Plasma Rifle burns through.

Ander Hammer:
It does 1d1 damage?

What does it shoot?

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