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Author Topic: Mod Arrays (ie. Mod Runewords)- a simple idea  (Read 18813 times)

Nameless

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Re: Mod Arrays (ie. Mod Runewords)- a simple idea
« Reply #30 on: March 02, 2011, 08:19 »

You've turned the original world's most super-powered epic gun into a harmless battery. That 1d1 damage is the former commando's undead jaw hitting the ground from laughter.
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Ander Hammer

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Re: Mod Arrays (ie. Mod Runewords)- a simple idea
« Reply #31 on: March 02, 2011, 10:06 »

Stuns for 1d1 seconds, then?

I sense Finesse abuse.
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Hell Baron Major
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Sambojin

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Re: Mod Arrays (ie. Mod Runewords)- a simple idea
« Reply #32 on: March 02, 2011, 15:48 »

I don't think it's designed to shoot. Just to store power cells for when you need them. Kind of makes 1 inventory space equivalent to 6 for cell storage, with the problem that you have to drop it and unload.

Not a bad idea really. It'd be more fun if the 1d1 still shot just like a BFG though. Uses 40 cells, about 10 radius explosion, destroys items, secondary explosions. Not for any actual combat use, but it would be pretty. No damage, no special effects, but so much fun :)
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Ander Hammer

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Re: Mod Arrays (ie. Mod Runewords)- a simple idea
« Reply #33 on: March 02, 2011, 15:51 »

I was kidding. ;)
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Thomas

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Re: Mod Arrays (ie. Mod Runewords)- a simple idea
« Reply #34 on: March 02, 2011, 18:07 »

I don't think it's designed to shoot. Just to store power cells for when you need them. Kind of makes 1 inventory space equivalent to 6 for cell storage, with the problem that you have to drop it and unload.

If you aren't standing on a weapon, you can unload directly from inventory.

The more you know!
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