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Author Topic: Favourite Master Traits?  (Read 4859 times)

Kornel Kisielewicz

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Favourite Master Traits?
« on: January 18, 2011, 04:51 »

Quite recently someone asked if anyone uses Cateye anymore, and that made me think whether the Master Traits we have are balanced... Hence the poll to judge their popularity (to see which ones need to be boosted).

If you always go for Ammochain or other trait, please select one option only, if you do various builds often, please choose up to three!

Of course, the topic is open for a discussion, so please also post with what you voted and why!
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Re: Favourite Master Traits?
« Reply #1 on: January 18, 2011, 06:11 »

FireAngel was never my main pick, but back before the criteria changed it was a favorite for AoPc.  I think having masters that appeal only to specific challenges is okay, but that aspect could skew your poll.
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Gargulec

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Re: Favourite Master Traits?
« Reply #2 on: January 18, 2011, 09:29 »

Vampyre, because it makes AoB possible, and I scarcely play outside it anymore. Blademaster is also fine, though, for lower difficulties.
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Re: Favourite Master Traits?
« Reply #3 on: January 18, 2011, 10:14 »

I found Cat Eye + Intuition combo quite useful in my AoImpatience runs, where seeing enemy before he can see you adds a huge advantage - and wasting ammo usage is not that important as you don't need to carry those useless medikits :) .

A lot of masteries are challenge dependant and this may affect poll, like yaflhdztioxo already mentioned.
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Game Hunter

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Re: Favourite Master Traits?
« Reply #4 on: January 18, 2011, 10:53 »

For the most part, I tend only to master-build when going shotty (which is quite often). Since there aren't a lot of options when it comes to shotgun-oriented builds, Army of the Dead and Fireangel give you something very powerful to work toward. Of the two, MFa is my build of choice on Nightmare!, while MAD is often used on the easier difficulties (excepting defense-heavy challenges).

Otherwise, the only master-build I consider using is Ammochain, barring the occasional play of AoB or other unusual challenges. The Chained Court makes it way too easy to get agility mods, which corrects the one major flaw of a MAc build: lack of accuracy. I've mentioned multiple solutions in the past to change it up (such as to randomize the mods given, or randomize to include exotics as well) and I think it would make many people think twice before committing.

As for the others:

- Melee masters are obviously going to be used in a melee build and very rarely anything else.
- Gun Kata only comes in handy if you find a unique pistol or plenty of mods, otherwise you're lacking damage on the later floors. This is to say that leveling SoB, instead, is a less risky strategy but will assume a more experienced playstyle (as Gun Kata is great for dodging).
- That I don't pick Cateye is probably a personal preference more than anything, coming from whether or not I consider Intx2 a viable option. It has uses in certain cases, but EE -> EE -> Int -> Int only makes economic sense if you're playing a rapid-fire build (only the chaingun/plasma rifle would ever need +4-to-hit) and Ammochain lets you fire all you want into the dark anyway. If I wasn't expecting to level up a lot, I'd use it, but most games I can hit lvl12 without trying, and as high as 16 on UV games. Often Intuition tells you things that a veteran can intuit without its vision (go figure).
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ParaSait

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Re: Favourite Master Traits?
« Reply #5 on: January 18, 2011, 14:33 »

Hey, little question, I only want to see the results of the poll. Does just clicking submit without checking anything affect the those?
EDIT: Oh, whoops, just found the "view results" button to the right. Never mind. :P
EDIT2: It doesn't work. :|
« Last Edit: January 18, 2011, 14:35 by Mrazerty »
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Re: Favourite Master Traits?
« Reply #6 on: January 18, 2011, 17:53 »

Army of the Dead/Ammochain - The two that are most relevant to the average run through hell.
Gun Kata - The most fun trait.


Blademaster - Doesn't really synergise with the melee strategy, underpowered compared to the alternative. Should be reworked from the ground up if necessary.
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Re: Favourite Master Traits?
« Reply #7 on: January 18, 2011, 18:42 »

Vampyre - I'll find any excuse to take vampyre. I used a decent amount in 0.9.9.0 to get some of the non-melee platinums and diamonds.

Ammochain - Definitely for AoMC, sometimes for Ao100, but even then I lean towards Intx2. Good for a few challenges, only average in most cases.

Army of the Dead - Good for shotgun centric games, so I'll always take it for AoSh, nothing else though.

Fireangel - I remember liking it in 0.9.9.0, but I didn't take it a lot, I haven't used it in 0.9.9.1.

Gun Kata - I've only ever used it during AoMr, but I can't tell if it's better than SoBx3.

Blademaster - It's the one master trait I've never used. I'd try it in Ao100 if whizkid worked on melee weapons.

Cateye - I never cared for cateye, even when it was just an advanced trait. Honestly I think Intx2 should be the master trait and cateye should go back to an advanced one.
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Re: Favourite Master Traits?
« Reply #8 on: January 18, 2011, 18:50 »

Army of the Dead, hands down; but that's because I favour Shotgun-centric play 90% of the time.
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Re: Favourite Master Traits?
« Reply #9 on: January 18, 2011, 20:28 »

Gun Kata - I've only ever used it during AoMr, but I can't tell if it's better than SoBx3.

Blademaster - It's the one master trait I've never used. I'd try it in Ao100 if whizkid worked on melee weapons.
Gun Kata used to rule supreme for pistol builds, but after the Dodgemaster trait was "fixed" to only dodge the first attack, it became severely weakened.  This, coupled with the fact that all monsters past HNTR are faster than before (and more accurate), makes Gun Kata less effective than an SoBx3 build.

Blademaster is fun to play if you are good at dodging.  Again, this is affected by the "fix" on Dodgemaster, which makes playing Blademaster more perilious than Vampyre.
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Re: Favourite Master Traits?
« Reply #10 on: January 18, 2011, 21:02 »

Well I only picked ammochain for the obvious reasons though I would also pick;

Blademaster, I really love the speed for AoB, I'd really like if it could give you a cleave ability or some more speed to your movement aswell.

Fireangel is pretty perfect aswell and I use it sometimes for more trickier badge huntings.


Personaly I think cateye should have some other uses aswell, 2 more sight radious alone doesn't make it that great, though with intuation it becomes easy mode.
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Re: Favourite Master Traits?
« Reply #11 on: January 19, 2011, 10:18 »

As a pistol fiend who really values speed over brute force, MGK is hardly the most powerful Master Trait, but for me, it certainly is one of the most fun to play with.

With a close second is FireAngel, so fun to just tear through, both shotgun and rocket launcher blazing with more explosions ripping off around you than Bruce Willice in a Die Hard Film. YippieKayayeye!
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Re: Favourite Master Traits?
« Reply #12 on: January 23, 2011, 06:36 »

Army of the Dead for me for sure, i just feel much better, knowing i can kill nearly everything with my shotty
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MaiZure

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Re: Favourite Master Traits?
« Reply #13 on: January 23, 2011, 19:37 »

Master Traits? What?

Give me TaNx3, Bad, SoBx3, Irox3 with a dash of HR, Fin or EE any day


Edit: My love of stat modifiers prevents me from ever accepting a "Blocked Trait" curse

« Last Edit: January 23, 2011, 19:39 by MaiZure »
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MaiZure

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Re: Favourite Master Traits?
« Reply #14 on: January 23, 2011, 19:47 »

Cateye - I never cared for cateye, even when it was just an advanced trait. Honestly I think Intx2 should be the master trait and cateye should go back to an advanced one.

If Cateye = Computer Map with/without increased vision, I'd try it for sure!
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