DRL > Discussion
Poll : Favorite Advanced Traits
petikkusu:
im a fan of whizkid my guns are usually modded to a2p1t1 and also its a requirement for MAc (^^,)
Matandun:
I choose Dodgemaster and Shottyman, because they make a good synergy.
Third one is probably Whizkid, because it is very powerful if you get enough mods.
Kashi:
Hmmm... Whizkid would come first, as I always have the (not so good at times) luck I find loads and loads of mod packs. Second is Badass, as I'm the kind of player that always rush towards the enemy, no matter what the hell is waiting for me out there. And last, but not least, Dualgunner, for those AoMr runs, against Barons, Mancubi, Archies... You get the deal.
Game Hunter:
For me, there's a difference between most-picked and best. I'm not gonna vote formally but bifurcate the two with reasons.
In terms of most picked, I'd have to say Shottyman, Dodgemaster, and Badass (in that order), if only because a lot of my builds that have significant trees are shotty ones. MFa is a pretty flexible master trait if your primary is still shotguns, and MAD is far more shotty-centric but with a huge bonus for it. By contrast, my rapid-fire builds are usually Fin/SoaB/EE without going for any master trait (with the occasional exception of MAc, which means TH and WK) and my pistol build just adds SoaG first. Other than that, the shotty/explosives hybrid only needs Juggler but WK is a backup. Overall, the shotty-based advanced traits have a much greater synergies than the others. (DG is an exception, but that's not for this thread.)
In terms of best (that is, biggest benefit potential) I'd have to mark Intuition, Dualgunner, then a tossup between Whizkid and Shottyman (in that order). Intuition (at both levels) is quite useful, but monster location gives the player an unparalleled advantage. Dualgunner increases your pistol DPS output by ~75% and lowers the necessity to reload in a tight spot. Whizkid modding can be a huge benefit (P3 combat shotgun is godlike) and releases a huge potential out of weapons (like B3 BFG or P2T3/P3T2 pistol); with assemblies it's even more flexible. Shottyman is free reloading each step, allowing the player to make use out of dodging, hit-and-run, or whatever is necessary.
This isn't taking into account the traits that come before it, mind you. The synergy of basic-advanced traits is just as important as advanced-master ones.
Errant:
--- Quote from: Game Hunter on February 01, 2011, 15:41 ---For me, there's a difference between most-picked and best.
--- End quote ---
I really have to second this, hard. I picked Whizkid, Dodgemaster and Juggler. It's not like I don't use Berserker, I play melee a lot, but I'm only going to pick it when I'm playing melee. Whizkid? Anyone can benefit from it as long as you're not terribly unlucky with mods, and even then there are some guaranteed. It's easy to slide it in there with whatever else. Dualgunner, not so much. Doesn't mean I think they're bad traits, they're just the most flexible for my builds. I don't ever use Intuition, but that's more down to not making builds with two levels of EE to unlock it.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version