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Author Topic: [M] YASD this is sheer bad luck  (Read 4556 times)

darksergio

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[M] YASD this is sheer bad luck
« on: February 01, 2011, 08:37 »

--------------------------------------------------------------
 DoomRL (v.0.9.9.1) roguelike post-mortem character dump
--------------------------------------------------------------

 Derek Yu, level 6 Imp Lance Corporal, killed by a former commando
 on level 13 of the Phobos base.
 He survived 55675 turns and scored 26360 points.
 He played for 29 minutes and 45 seconds.
 He didn't like it too rough.

 He killed 232 out of 246 hellspawn. (94%)
 He held his right to remain violent.


-- Awards ----------------------------------------------------

  None

-- Graveyard -------------------------------------------------

  ###########################################################
  .=========..........................;................+.....
  ==========.0........................."....|.........0......
  .========.................0..0...................0.......##
  =.=======.......|..........0...........==....0....#####..#.
  ====.===.........."................^...==.........#===#^++.
  ==#.########.....###/##########...0..###====###...#===#..#.
  ==......%..#....0#............#......#..==..=.#Os.#===#0.#.
  =.#.##..#..#.....#0...........#...0..#.s......#...+===#..#.
  ..#.#..|.%.#.....#..0.........#s.0...#..s.....#...#===#..#.
  .........#.#.....#.0..........#......#...h....#...#===#..#.
  ....#...+#.#0.0..#............#......#........#...#===#..##
  ......}%...#.....==...........#...0..#...s....#...#####.|..
  ..#..####..#.....===..........#......##==######............
  ..#>...0...#....==#############.....=.===..+s.ss...........
  ..###+######..0=....0.....0.......h===.....................
  ...............=..=..0.............=.......................
  .....0......0.=======.........X.>.............0............
  ..................===......................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health -5/50   Experience 11940/6
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Tough as nails   (Level 2)
    Reloader         (Level 2)
    Badass           (Level 1)
    Shottyman        (Level 1)

  TaN->Rel->TaN->Bad->Rel->SM->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   double shotgun (8d3)x3 [2/2]
    [c] [ Boots      ]   modified steel boots [1/1] (44%) (T)
    [d] [ Prepared   ]   modified combat shotgun (7d3) [6/6] (B1)

-- Inventory -------------------------------------------------

    [a] rocket launcher (6d6) [1/1]
    [b] shotgun shell (x13)
    [c] shotgun shell (x50)
    [d] shotgun shell (x50)
    [e] shotgun shell (x50)
    [f] shotgun shell (x50)
    [g] shotgun shell (x50)
    [h] shotgun shell (x50)
    [i] shotgun shell (x50)
    [j] shotgun shell (x50)
    [k] shotgun shell (x50)
    [l] shotgun shell (x50)
    [m] rocket (x9)
    [n] power cell (x50)
    [o] power cell (x50)
    [p] power cell (x50)
    [q] small med-pack
    [r] small med-pack
    [s] large med-pack

-- Kills -----------------------------------------------------

    54 former humans
    33 former sergeants
    15 former captains
    70 imps
    20 demons
    25 lost souls
    5 cacodemons
    8 hell knights
    2 arachnotrons

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  Entering level 5 he was almost dead...
  On level 10 he found Hell's Armory.
  On level 13 he finally was killed by a former commando.

-- Messages --------------------------------------------------

 Your double shotgun is already loaded.
 Your double shotgun is already loaded.
 Your double shotgun is already loaded.
 There is 10mm ammo (x24) lying here.
 There are stairs leading to The Wall here.
 You open the door.
 You close the door.
 There is a Computer Map lying here.
 Everything seems clear now.
 You use a envirosuit pack. You feel protected!
 The former commando fires! You dodge! Boom! You dodge! Boom! You dodge!
 Boom! You are hit! You are hit! You are hit!
 The former commando fires! You are hit! You are hit! You are hit! Boom! You
 dodge! Boom! You dodge! Boom!
 The former commando fires! You are hit! You are hit! You die!... Press

-- General ---------------------------------------------------

 Before him 13 brave souls have ventured into Phobos:
 12 of those were killed.
 And 1 couldn't handle the stress and committed a stupid suicide.

--------------------------------------------------------------
Logged

ParaSait

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Re: [M] YASD this is sheer bad luck
« Reply #1 on: February 01, 2011, 09:41 »

-- Inventory -------------------------------------------------

    [a] rocket launcher (6d6) [1/1]
    [b] shotgun shell (x13)
    [c] shotgun shell (x50)
    [d] shotgun shell (x50)
    [e] shotgun shell (x50)
    [f] shotgun shell (x50)
    [g] shotgun shell (x50)
    [h] shotgun shell (x50)
    [i] shotgun shell (x50)
    [j] shotgun shell (x50)
    [k] shotgun shell (x50)
    [l] shotgun shell (x50)
    [m] rocket (x9)
    [n] power cell (x50)
    [o] power cell (x50)
    [p] power cell (x50)
    [q] small med-pack
    [r] small med-pack
    [s] large med-pack
Your inventory was a little unbalanced. :D
Typically 4-5 stacks of shells should be more than enough on hntr shotgun only runs. You should also carry some spare armor with you (replacing weaker ones as you find stronger ones). Armor is much more important than it might seem at first.
And if you have inventory space too much, use it to store medpacks or something.

Well... keep trying. You'll get there eventually.
« Last Edit: February 01, 2011, 09:42 by Mrazerty »
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darksergio

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Re: [M] YASD this is sheer bad luck
« Reply #2 on: February 01, 2011, 10:50 »

thanks the most fun thing it was that I founded like 3 double shotgun untill that floor were the commando killed me I will keep trying no mater how many die xD
PD: I always try to get the RL for reach the wall for the backpack
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Re: [M] YASD this is sheer bad luck
« Reply #3 on: February 01, 2011, 11:11 »

I guess it's hard to tell from the death shot, but I don't see the "sheer bad luck" here. Is it that you had the double shotgun equipped when the commando showed up, or barely didn't kill him? Plasma rifle only has +2 accuracy, you probably would have had an excellent chance to run away from him, get your bearings straight, and shoot him from out of vision.

Having that many shotgun shells (with a shotty build) is usually indicative of not finding other items to fill up the space. Early on you SHOULD be collecting as many shells as possible, swapping them out, as time passes, with more important items. I'd agree with Mrazerty that 4-5 is usually okay for HNTR, but I don't mind having anywhere between 6-8 just in case. Of course, when you have to take other types of ammunition into account, item management is a little trickier: BackPack helps greatly to this end, which you understand well enough. Until you hit The Wall, three stacks of rockets is optimal to carry for clearing it, and I don't bother with more than a stack of cells (if that) unless you have definite plans for a plasma-type weapon. 4 med-packs of any type is good to reserve whenever possible.

Keep in mind that combat-normal-double is the order of best-to-worst range when it comes to shotguns. Unless I'm within two or three tiles of the target, for instance, I don't get out the double shotgun. MAD builds are best handled with the combat shotgun as your primary anyway, since the armor reduction factor is more significant when you aren't dealing much per shell. And, of course, running ALWAYS makes things better for a shottyman, since there are no losses to doing so.
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darksergio

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Re: [M] YASD this is sheer bad luck
« Reply #4 on: February 01, 2011, 11:59 »

oh well thanks for the advice
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