DRL > Requests For Features
A Keys Idea That Isn't Boring
007bistromath:
I'm pretty sure we've talked about keys before, and I'm also pretty sure we've discarded them, because although "find the key" gameplay was a cornerstone of the era Doom is from, it would really screw up DoomRL's coffee break pacing.
I fixed it!
If a key is on a level, whether it is generated or carried, there is a chance a vault will be on it with indestructible walls and a door of the same color. But they shouldn't just be vaults. It's more fun if we make the color mean something. Blue doors could hide meds and powerups. Yellow doors contain equipment and mods. Red doors contain a whole bunch of overleveled monsters.
Even more fun!
As long as we're coloring things, let's paint some levers, too. A blue lever megaspheres you when you pull it and doesn't run out. A yellow lever dumps a bunch of ammo every where. A red lever smashes you into pulp.
So why would I want a red key?
Because the colors in these descriptions were placeholders. Remember how in old school roguelikes, you wouldn't know what a wand did until you tested it? A particular color of key is a mystery until you find something to stick it in. Good luck! :V
MaiZure:
My rockets laugh at your keys! :P
I'm not so sure about this one for reasons you already mentioned; turning the levels in to puzzles detracts from the coffeebreak style - for DoomRL 2 however....
007bistromath:
Your rockets didn't notice that I specified indestructible vaults. :V
As for the "puzzle" aspect, it isn't present here. If there is a key, there might be a vault, that's it. You're not going to get sealed off from part of a level, and the stairs aren't in there. The key is not hidden behind a bunch of barrels, nor does it require you to pull a specific lever. A Baron of Hell did not eat it. It might spawn behind a hazard floor, but anything can do that, and since the only thing keys do in my model is give you bonus junk, you can skip it if you can't swing the damage.
Kg:
And monsters behind red door shouldn't count as kills? So you can have 100% without visiting red doors?
raekuul:
It's a good idea in theory, but like people have said, it's not really a good idea for DooM RL as the game is now.
So, the vaults would be like the ones in The Vaults, only with indestructible color-coded doors?
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