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Author Topic: [E|100%|YAAM] A developer's confession...  (Read 12228 times)

Kornel Kisielewicz

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Re: [E|100%|YAAM] A developer's confession...
« Reply #15 on: February 08, 2011, 08:36 »

9 years? That took a while. Pretty heavy defence build for Easy mode
How many times you died before this winrar btw?
None. I don't remember any attempt in a long while now...

Heavy defense was because I have bad rapid testing habits like the tendency to hold direction keys :P
« Last Edit: February 08, 2011, 08:38 by Kornel Kisielewicz »
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Kornel Kisielewicz

Fanta Hege

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Re: [E|100%|YAAM] A developer's confession...
« Reply #16 on: February 08, 2011, 10:14 »

I really hope there is a better way to enter the middle vault in the new version, the current method is pretty eh.


Though, Congratsulations Kornel! I hope we get to see a honest UV or N! win from you some day
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Kamikaze14

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Re: [E|100%|YAAM] A developer's confession...
« Reply #17 on: February 08, 2011, 12:13 »

Now for the hardest difficulty transition: ITYTD to HNTR. :P
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ParaSait

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Re: [E|100%|YAAM] A developer's confession...
« Reply #18 on: February 08, 2011, 12:23 »

Now for the hardest difficulty transition: ITYTD to HNTR. :P
I never found that those two have a big difference except that healing items are less effective.
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Kamikaze14

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Re: [E|100%|YAAM] A developer's confession...
« Reply #19 on: February 08, 2011, 12:29 »

Huh, I found it to be the hardest transition so far. (Still can't beat UV though)
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grommile

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Re: [E|100%|YAAM] A developer's confession...
« Reply #20 on: February 08, 2011, 13:03 »

I never found that those two have a big difference except that healing items are less effective.
That says more about your (high) level of skill and native talent than about the ITYTD vs. HNTR difficulty gap.

On HNTR the monsters that can miss do so less often, small healing items give half as much healing, armour shards restore half as much armour, acid and lava do twice as much damage, you find half as much randomly-generated ammo (not a huge concern, admittedly, given that the ammo types you most often care about are routinely dropped by one flavour or another of former) and buffs last half as long.

IMO, a melee win on ITYTD is easier than an Ammochain win on HNTR. (Even a knives win on ITYTD might be easier.)
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Randomly Talking About Difficulty
« Reply #21 on: February 08, 2011, 17:38 »

First, Congrats epyon!

Second: I usually have a harder time on ITYTD than I do on HNTR... dunno why...
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Re: [E|100%|YAAM] A developer's confession...
« Reply #22 on: February 08, 2011, 17:55 »

First, Congrats epyon!

Second: I usually have a harder time on ITYTD than I do on HNTR... dunno why...
Even though the game lists these as "difficulty" levels, I like to think of them as variations on the same theme.  There are specific quirks and oddities that govern each of the difficulty levels, things like how many enemies there are, how soon they appear, the kinds of gear you can have access to.  Thus, one might be comfortable with HNTR game mechanics but may find the slower paced ITYTD a much different (and sometimes potentially more difficult!) experience.

ITYTD is a good place to attempt YAAM runs, since if you can get something like 80+% kills, you are almost guaranteed to be at character level 7 or 8, which means that if you were going for a Master Trait, you would have gotten it by then.  But this will usually occur in the end game, so the benefits they provide will only appear for a few short levels.  From HNTR onwards, you tend to gain abilities much faster to combat the steeper threat levels, and thus the game play techniques don't exactly transfer that readily.
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Re: [E|100%|YAAM] A developer's confession...
« Reply #23 on: February 09, 2011, 01:27 »

None. I don't remember any attempt in a long while now...

Heavy defense was because I have bad rapid testing habits like the tendency to hold direction keys :P

It's about time you won.

YOu tried like a year or two ago and just...it was funny in that sort of sad way, you know? But it looks like it finally clicked in this one.

Great job, can't wait for 0.9.9.2.
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Re: [E|100%|YAAM] A developer's confession...
« Reply #24 on: February 11, 2011, 07:39 »

There is thing in log! Look through the screenshots!
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He had posted some posts.
He waited enough for new version of DoomRL.
He played classic Doom but not passed. He also played rogulikes. And once he found the intersection of these sets...

Tormuse

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Re: [E|100%|YAAM] A developer's confession...
« Reply #25 on: February 12, 2011, 00:10 »

Congrats on your win, Kornel!  :)  It makes it all the more impressive that you're so good at keeping the play-balancing that this was your first time!

And a general thanks for DoomRL.  If not for this distraction, I would probably be employed, and therefore not having as much fun.  :P
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