DRL > 0.9.9.2
[E|100%|YAAM] A developer's confession...
grommile:
--- Quote from: Mrazerty on February 08, 2011, 12:23 ---I never found that those two have a big difference except that healing items are less effective.
--- End quote ---
That says more about your (high) level of skill and native talent than about the ITYTD vs. HNTR difficulty gap.
On HNTR the monsters that can miss do so less often, small healing items give half as much healing, armour shards restore half as much armour, acid and lava do twice as much damage, you find half as much randomly-generated ammo (not a huge concern, admittedly, given that the ammo types you most often care about are routinely dropped by one flavour or another of former) and buffs last half as long.
IMO, a melee win on ITYTD is easier than an Ammochain win on HNTR. (Even a knives win on ITYTD might be easier.)
raekuul:
First, Congrats epyon!
Second: I usually have a harder time on ITYTD than I do on HNTR... dunno why...
thelaptop:
--- Quote from: raekuul on February 08, 2011, 17:38 ---First, Congrats epyon!
Second: I usually have a harder time on ITYTD than I do on HNTR... dunno why...
--- End quote ---
Even though the game lists these as "difficulty" levels, I like to think of them as variations on the same theme. There are specific quirks and oddities that govern each of the difficulty levels, things like how many enemies there are, how soon they appear, the kinds of gear you can have access to. Thus, one might be comfortable with HNTR game mechanics but may find the slower paced ITYTD a much different (and sometimes potentially more difficult!) experience.
ITYTD is a good place to attempt YAAM runs, since if you can get something like 80+% kills, you are almost guaranteed to be at character level 7 or 8, which means that if you were going for a Master Trait, you would have gotten it by then. But this will usually occur in the end game, so the benefits they provide will only appear for a few short levels. From HNTR onwards, you tend to gain abilities much faster to combat the steeper threat levels, and thus the game play techniques don't exactly transfer that readily.
Madtrixr:
--- Quote from: Kornel Kisielewicz on February 08, 2011, 08:36 ---None. I don't remember any attempt in a long while now...
Heavy defense was because I have bad rapid testing habits like the tendency to hold direction keys :P
--- End quote ---
It's about time you won.
YOu tried like a year or two ago and just...it was funny in that sort of sad way, you know? But it looks like it finally clicked in this one.
Great job, can't wait for 0.9.9.2.
Shoop da Whoop:
There is thing in log! Look through the screenshots!
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