General > Announcements
DoomRL 0.9.9.2 RELEASED!
AtTheGates:
"all known bugs fixed"
hmmm...
as long as auto targeting with the shotgun still doesn't work properly, i guess not all known bugs are fixed.
i also had some minor sound bugs, like the chaingun firing so fast that it was basically 1 sound even though there was a target.
also, some music tracks seem touched up or very slightly changed, or was that another sound bug?
Kornel Kisielewicz:
Auto targeting with the shotgun? What do you mean by that? Also, was the bug reported? If not, then it wasn't a known bug :P
Kamikaze14:
I believe he means the issue with shotguns shooting around corners sometimes resulting in a wall full of buckshot and an unscathed enemy.
AtTheGates:
that's what i was talking about, yes. if the auto-targeting tries to select an opponent autmatically, it should only do so if the enemy is hittable. or the auto-targeting should be improved ^^
anyway, i'm having an eye on the rapid sounds, i have a feeling it has to do with gameplay, and not the sound itself.
by the way: awesome job on 992, i'm really excited about all the changes!
Malek Deneith:
Chaingun sounds are a matter of asynchroneous animation meaning the animation is faster, and thus the sound are. It takes some getting used to, but isn't that bad I think... well with exception of dual pistols, because there the shots are literally made "as one".
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