DRL > Bug Reports

[0.9.9.2] BFG ball sequence

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Karry:
Not 100% sure its a bug, only 99,9% sure, but in this version BFG works in exactly opposite manner than the previous one. When i shoot it, all the barrels and walls and enemies around the supposed point of impact blow up/die, and THEN the plasma ball comes out and flies to the target point, creating a wave.

Gargulec:
Not as much a bug as a quirk of the asynchronous animation system as it is written now- it has been like that from its earliest days.

Karry:
Call it what you will, if in any FPS i shot a missile and an enemy died before actual projectile even spawned - i'd call it a bug.

Kornel Kisielewicz:

--- Quote from: Karry on February 12, 2011, 20:05 ---in any FPS

--- End quote ---

Apparently DoomRL is not an FPS. Not the last time I checked ;).

This is not a bug, but an effect of overlaying animations over a turnbased game. If we are to have DoomRL's relatively balanced combat system unchanged, then the effects of a end of turn need to be calculated in full before we start animating them. That in turn due to screen update makes the animations overlay over a end of turn situation.

Glu Petrovan:
It correctly implemented. The truth will have to get used to the changes in gameplay.

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