Other Roguelikes > DiabloRL
DiabloRL ported to Valkyrie 0.4.1 - testers needed
DaEezT:
Things that work now:
- Gold stacks and is shown correctly in the character menue. I can use it to buy stuff so it's all fine now.
- Head/torso/shield slots can be used.
- Potions can be used
I found one new bug so far:
- You can close doors while a monster is standing on the door tile. It can still attack and be ataccked and also move, so it's not stuck or anything.
A few more thigns about doors in DiabloRL (dunno what is intentional and what not):
- Monsters never open any doors
- All doors appear brown while closed but some turn white when opened. Those that turn white cannot be closed again (game says they are blocked) those that stay brown can always be closed (even if a monster or an item is on the door tile)
- Monsters killed on a door tile never leave a corpse
I haven't encountered any invisible monsters yet, but then again those aren'T supposed to shop up until the caverns iirc ;)
Kornel Kisielewicz:
--- Quote from: DaEezT on November 27, 2006, 04:01 ---- You can close doors while a monster is standing on the door tile. It can still attack and be ataccked and also move, so it's not stuck or anything.
--- End quote ---
Yeah, that was a bug in DoomRL too. I just fixed it :)
--- Quote from: DaEezT on November 27, 2006, 04:01 ---- Monsters never open any doors
--- End quote ---
Not yet.
--- Quote from: DaEezT on November 27, 2006, 04:01 ---- All doors appear brown while closed but some turn white when opened. Those that turn white cannot be closed again (game says they are blocked) those that stay brown can always be closed (even if a monster or an item is on the door tile)
--- End quote ---
Don't you remember Diablo? There were doors that got stuck once opened :)
--- Quote from: DaEezT on November 27, 2006, 04:01 ---- Monsters killed on a door tile never leave a corpse
--- End quote ---
Simillary to DoomRL -- Door is a tile, corpse is a tile -- so to maintain the ability to close the door, I need to discard the corpse.
--- Quote from: DaEezT on November 27, 2006, 04:01 ---I haven't encountered any invisible monsters yet, but then again those aren'T supposed to shop up until the caverns iirc ;)
--- End quote ---
Yeah, but there's a bug that makes normal monsters invisible :-P
DaEezT:
--- Quote from: Kornel Kisielewicz on November 27, 2006, 04:18 ---Simillary to DoomRL -- Door is a tile, corpse is a tile -- so to maintain the ability to close the door, I need to discard the corpse.
--- End quote ---
But if I remember Diablo corretly killing a monster inside a doorway would leave a corpse that permanently blocks the door.
Another minor thing: the character screen says "Lifes" but imo it should be "Life".
dlvl 3 now and running out of equipment because I can't repair anything D:
Upadate:
--------------------------------------------------------------
DiabloRL 7DRL PRERELEASE roguelike postmortem character dump
--------------------------------------------------------------
DaEezT, level 7 warrior, killed
in Butcher's Hideout, after 5 turns.
He scored 84931 points, killing 310 hellspawn.
He advanced to level 7 gainging 32091 experience.
He found 1741 gold coins.
-- Statistics ------------------------------------------------
Strength 50/50
Magic 10/10
Dexterity 25/25
Vitality 30/30
Life 92 Mana 16
Armor 16 ToHit 62
-- Equipment -------------------------------------------------
[ Head ] skull cap [3]
[ Neck ] nothing
[ Torso ] cape [5]
[ Weapon ] scimitar of strudiness (3-7)
[ Shield ] buckler [3]
[ RRing ] nothing
[ LRing ] nothing
-- Inventory -------------------------------------------------
rags [5]
1741 gold coins
--------------------------------------------------------------
Seems the turn count is off a bit but at least it says "Life" ;)
Kornel Kisielewicz:
--- Quote from: DaEezT on November 27, 2006, 04:33 ---But if I remember Diablo corretly killing a monster inside a doorway would leave a corpse that permanently blocks the door.
--- End quote ---
Yeah, but I think I'll leave it like it is now.
--- Quote from: DaEezT on November 27, 2006, 04:33 ---Another minor thing: the character screen says "Lifes" but imo it should be "Life".
--- End quote ---
Fixed.
--- Quote from: DaEezT on November 27, 2006, 04:33 ---Seems the turn count is off a bit but at least it says "Life" ;)
--- End quote ---
Fixed turncount.
DaEezT:
I still haven't encountered the invisible monster bug (I came this close to saying "I haven't seen any invisble monsters yet" but then I imagined the wrath those who worship Doom would unleash upon someone who dares to utter a cheap joke like that).
I noticed one thing about the AI/pathfinding:
###########'###
#...zzs#......#
#...zss#..%...#
#......@......#
#.............#
#......#......#
#......#......#
###############
there are the evil monsters
###########'###
#......#......#
#......#@.%...#
#......%......#
#.............#
#......#......#
#......#......#
###############
and once I step back around the wall I'm save. They seem unable to figure out the way around the wall.
And of course there are three features that are dearly missed:
- repairing stuff
- selling stuff
- shop restock
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