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Assemblies thoughts

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bleak:
Man, I don't know if this is a bug or not, but (the wikipedia says you don't need WK) in the midst of my AoMr run, it wouldn't let me assemble that high powered pistol until I got a point in WK. I hadn't tried any of the other assemblies that are supposedly doable without level 1 WK though, and I've already taken the talent so I can't test further. Anyone know what's up with this, or am I just dumb?

Kashi:

--- Quote from: bleak on February 21, 2011, 12:26 ---Man, I don't know if this is a bug or not, but (the wikipedia says you don't need WK) in the midst of my AoMr run, it wouldn't let me assemble that high powered pistol until I got a point in WK. I hadn't tried any of the other assemblies that are supposedly doable without level 1 WK though, and I've already taken the talent so I can't test further. Anyone know what's up with this, or am I just dumb?

--- End quote ---
Wait, what? Needing WK to get a high power pistol? The only pistol assembly that requires the use of 1 WK point is the Storm Bolter, which uses the TBF (Tech, Bulk and F-Storm) assembly. It's kind of impossible that kind of thing would happen normally, so I'm inclined to think it was a bug.

Game Hunter:

--- Quote from: bleak on February 21, 2011, 12:26 ---it wouldn't let me assemble that high powered pistol until I got a point in WK.
--- End quote ---
Quick test: if you have access to AoHu, you should be able to assemble a high power pistol on turn one. Try that first and, if it doesn't work, take a screenshot including the lines where it wouldn't take and post it as a bug.


--- Quote from: Kashi on February 21, 2011, 14:24 ---The only pistol assembly that requires the use of 1 WK point is the Storm Bolter, which uses the TBF (Tech, Bulk and F-Storm) assembly.
--- End quote ---
There's also energy pistol, which is so far the only use out of the sniper pack.

bleak:
Unfortunately AoHu isn't unlocked for me yet :( My computer just rebooted itself spontaneously, so my current game is lost, and I guess I can try to reproduce what I did, no guarantees though.

bleak:
As I expected, I was able to assemble the high powered pistol just fine this time, I started a new AoMr. Must have just been a one time thing. Don't I look quite the fool.

edit: Can I just say here that dual wielding high powered pistols seems to be awful? They take the same time to reload as regular pistols and their clip is only half as large so if you don't kill whatever you're firing at (easily done when you're fighting cacos+) or you're fighting more than one thing at a time you're just forced to take tons of extra damage. If you've got two pistols each with a power mod, you've got more damage per clip with the same reload time and you don't even have to waste a bulk mod that halves the clip size. Sup with that?

Also this is pretty off topic but another thing that I noticed in that is that the +dodge talents don't really seem to mesh well with the pistol build. With the pistol you're mainly sneaking around the sides and corner shooting and doing other sorts of blind fire tricks, along with luring enemies one at a time. In any case, you're rarely being exposed to direct fire, and when you are, you have to stand still while firing unlike with shottyman build, which happens to be one of my favorites. Am I misunderstanding a fundamental aspect of the combat here or is the MGK build not really the ideal? Dodgemaster works really well against cybie, because you know exactly when he isn't going to fire, but I have a really hard time applying the same concept against other tough opponents like Bs or As.

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