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Assemblies thoughts

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Deathwind:
Technical mods could replace one or two of those nano packs if you remove the regen from the result.

MaiZure:

--- Quote from: Thexare on February 27, 2011, 23:10 ---2. Technical mods are surprisingly underutilized.
--- End quote ---

Yes - I've been bothered by this one for a few versions now. Seems I rarely ever pick this one up even though as a concept - a 'technical' mod should probably yield the most promising results.

I say 3 technical mods should = a Nano pack!

EDIT: and 3 power = firestorm

gunofdis:
The only real use I've ever had for high power:  in AoMC, getting MGK and dual wielding  2 high power pistols (3 ammo ones) will kill anything less than an archvile before having to reload.

Thexare:

--- Quote from: gunofdis on February 28, 2011, 05:48 ---The only real use I've ever had for high power:  in AoMC, getting MGK and dual wielding  2 high power pistols (3 ammo ones) will kill anything less than an archvile before having to reload.

--- End quote ---
I'd think you'd still have some reload issues against the Cyberdemon and large packs unless you either invested in Reloader or also carried a pair of Speedloader pistols.

The enemies you won't kill before reloading are also the ones you really want to kill before reloading.

The best use I can come up with for High Power is the Railgun (if the wiki's correct in saying it works) or an Ammochain build Plasma Rifle - although I'd be tempted to use Agility and Power instead since I'd already have at least one level of WK.

gunofdis:
Cybie drops in 6 reloads on N!, 5 on UV, 4 on HMP and HNTR,  3 on ITYTD.  Cybie also can't hit you because you have dodgemaster and can be presumed to not be braindead.  If you're feeling cautious, you can easily duck behind a wall to reload.

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