DRL > Discussion

Poll : Given choice, what output would you prefer?

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Kornel Kisielewicz:
Apart from implementing the Tiles in the near future, I have a few more options for DoomRL (and for DoomRL 2 too!), however, I'd like to know your preferences too!

Options:

Tiles -- self explanatory -- the Tiles we are all waiting for.
Console -- the way DoomRL runs now
Emulated Console -- this would give the benefit of being able to play fullscreen under any system (optional), and change the font to a prefered one. Also optional would be the possibility to do png screenshots.
Emulated Console w Enhancements -- as above, but additionaly a broader color range, animated fluid color, pixel-based screen transitions, fading light effect -- basically still ASCII but with eye-candy.

If you don't mind whether using an emulated console or normal one, please vote on the emulated. If you don't care about enhancements, vote standard emulated or console.

AStranger:
I prefer console, but that's probably because I play under a massive term that is the size of my screen. The main benefits of a console seem to be copying text and it doesn't need any crazy libraries to run, plus I like ascii, but I can't imagine customizing the console under Windows is as easy as it is in Linux. I wouldn't be against an enhanced console, or even eye candy, but I would strongly prefer not to play with tiles.

thelaptop:
Traditionalism aside, I personally prefer the console over the emulated stuff.  I like roguelikes partly because I can let them loose on almost any type of machine and it just works.

On another note, if we are still trying to write games that are visually-impaired friendly, then console would still be a very strong overriding factor.  Currently I don't think we have any statistics on how many visually-impaired players we have, but having to sacrifice yet another game that they can play is one direction that I don't feel that we should be taking.

Thexare:
In any other roguelike, I prefer tiles because there's so much to try to remember otherwise. DoomRL is much simpler, so this issue isn't as important.

I'd still prefer tiles here, actually, but I'm okay with whatever.

The visually-impaired aside, though, the console look, if perhaps not the exact functionality, could be emulated with an alternate tileset - see Dwarf Fortress for example.

Nameless:
Console forever. No tiles are ever going to be as clean, easy to identify, and compressed on the screen as good old ASCII. Emulated console is fine, but active eye candy can be distracting. If updating both a graphic and console version is too time consuming, I'd basically be fine with a 'traditional' tileset and the option to turn off any special effects.

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