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News from the Forge vol. 2: DoomRL 0.9.9.3 BETA status thread

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Gargulec:
...nobody expects Spanish Polish developers!

Well, we can safely said that it was fast. Very fast. In less than a month since the release of .9.9.2 the beta of a new version found its way into the hands of the trusted (that is those who donated, in case you are new to this thread). You did not see that coming, did you?

Well, anyway, DoomRL 0.9.9.3 BETA 1 is currently being tested, and it has already brought huge changes to the very foundations of the goriest and most doomish rougelike that is- but, first thing first.

Bugfixes
Not much of them, a few bugs concerning assemblies has been squish under His mighty coding feet, but apart from that, nothing. Mostly due to the fact that .9.9.2 is still fresh, and bug-reports from it are still flowing in. We can safely guess that He is just waiting for Bug Report forum to swell a bit before embarking on code mistakes expunging crusade!
Any claims of Him being just lazy are considered major heresy and hold a punishment consisting, but not limited to a) tweaking RNG so that it spawns numberless Viles upon the infidels, b) auto da fe, c) boiling alive in vegetable oil. Fear the Inquisition!)

New Features
The new beta brings many, many new exciting things for all DoomRL players, including:

* Additions and changes to level and room generation- much needed and much neglected. The rooms of DoomRL will never be the same- the fights will be no wrought upon and among mighty crates, rivers of water, magma and acid and so on and so on
* New level events... I won't spoil. I will just show you: Spoiler (click to show/hide) There are stairs leading downward here.                                       
 There are stairs leading downward here.                                       
 ==============================================================================
 =           ======= ==============================    ========================
 =           ======= =============================    =========================
 =     ==   = =====  =============================    =========================
 =     ===    =================================================================
 =    =====   =================================================================
 =    =========================================================================
 =   ========================================================@=============== =
 =   =======================================================================  =
 =   =======================================================================  =
 =    ======================================================================  =
 =    =========================================================================
 = ============================================================================
 = ===============================================  =  ====================  ==
 = ===============================================      ===================   =
 = ===============================================       ========= =========  =
 = =======================================================  ===  = ============
 = =======================================================       =  ====== ====
 = ============================================================================
 ==============================================================================
 Sophia                     Armor : nanofiber red armor [3]                     
 Health: 151% Exp: 10/36%   Weapon: modified plasma rifle (1d8)x6 [33/40] (P1) 
 cautious                                                    Phobos Hell  Lev6 
And that is only the very tip of the iceberg.

* Raising the level cap to 25- mostly for Ao100 players out there, to have something to grind for on later levels
* In addition to above, the trait caps behave somewhat different now- don't ask me how, though. Sufficient to say that experienced marines will have rather insane abilities.
* Two new medals
* One more inventory slot
* Last but not least- 4 new exotics, 2 uniques.
As you can see, changes are many- and that is the mere beginning. So stay tuned for next issues of the News... and if you want to see the changes NOW, be kind to Kornel, His Divine Majesty and donate something. He will appreciate it!

Kornel Kisielewicz:
Epic D:

Thexare:
I wasn't expecting it so fast.

This new schedule's doing a lot to convince me to donate... when I get other things taken care of, anyway.

And that level event brings two things to mind:

1. Acid's normally monotone green. Curious.
2. So does this mean envirosuit packs are going to be important now?

Tavana:

--- Quote from: Thexare on February 22, 2011, 01:38 ---1. Acid's normally monotone green. Curious.
2. So does this mean envirosuit packs are going to be important now?

--- End quote ---

Acid, Water, and Lava will all look a bit cooler.

There will certainly be a reason to keep a spare envirosuit pack, if there isn't one already.

thelaptop:

--- Quote from: Thexare on February 22, 2011, 01:38 ---I wasn't expecting it so fast.

This new schedule's doing a lot to convince me to donate... when I get other things taken care of, anyway.

And that level event brings two things to mind:

1. Acid's normally monotone green. Curious.
2. So does this mean envirosuit packs are going to be important now?

--- End quote ---
Yes.

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