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News from the Forge vol. 2: DoomRL 0.9.9.3 BETA status thread
Gargulec:
And here it is, slightly late, but still faster than ever. Or so they say, anyway. DoomRL 0.9.9.3 BETA IIb (why b, I do not desire to dwell). Of course, you can play it right now if you have donated... and if you did not, well, you can always read this report. On a sidenote: the development of DoomRL II is slowly, but inevitably starting, and all the beta testers can take part in a huge brainstorm going on in the Tavern of Chaos.
Not to waste your time, here go the changes:
Bugfixes
None that would concern not-beta users. DoomRL is currently pretty much bug-free (the bugs introduced in previous versions have all been eradicated by Almighty Kornel in the last beta, if I may remind you. However, a few balance and fun tweaks I think fall under the purview of bugfixing: mostly minor rebalances.
New Features
Numerous, of course:
* More and more changes to the level generator: crates are now brightly coloured and easily breakable, you can find bridges and such... the game room will never be plain again, I am telling you!
* New powerup, that is the Tracing Map. Useful little thing!
* New badges and medals, including Armorer Badge line and many more.
* New assemblies: plate armor, tactical shotgun and some advanced ones I do not happen to know.
* Last but not least, not in a smallest bit: AI overhaul! So far, it has hit only a few types of demons (namely: demons, lost souls and associated angels of death), but it is only the beginning! Fear no more being overwhelmed by the stupidity of your foes!
Not much to say beside what was already written. The beta testers are working at full capacity, and I can assure you that the entirety of ChaosForge is developing like crazy in those hidden forums... want access to them? Hint hint, donate.
Gargulec:
And here we go again, people! DoomRL 0.9.9.3 BETA 3 is out to betatesting team (want to join? Donate. No, really). And with it, the prospect of public release looms even closer (Almighty Kornel states that this will be final or pre-final beta, and there will be only release candidates, so it is not unlikely, or else, should I say that is very likely that we will see public release before the end of April).
No big changes though, major features were either already covered, or will be added in final beta- so, to keep things terse:
Bugfixes
If you have considered the imbalance of Ammochain a bug, then it was fixed, without major nerfings (rejoice!). Also, a minor bug concerning BB screenshots while under the influence of InvGlobes and similar effects was squashed.
New Features
A few:
* Additions to special levels, even more: now with more Halls of Carnage and City of Skull!
* New track, by our wondrous Simon-v added to the game, heatable in the Lava Pits!
* A lot of fixes to challanges and game balance in general, even beside MAc fix.
* This!
* Also, people, rejoice, Hell's Armory is now guaranteed to spawn on HNTR+
Well, that would be all. It would appear that it became a custom in this thread to urge you to donate in afterwords, so I will do so here again: donate. I may not reveal it yet, but there is a huge chance that you will see some pretty major goodies given to you all if you do.
Gargulec:
Well. I could write a lot about it (probably), but is there a reason to do so? Why not just say that DoomRL Release Candidate 1 is out to donators? Because yes, yes it is. And while the changes are again minimal, it heralds a very important thing: new release is mere days from today- Almighty Kornel says that it will surely happen before the end of April... So, do not despair, people of ChaosForge, new version of our favourite RL is nigh!
Bugfixes
This RC is mostly about them. Number of very obscure and rarely occuring bugs was squashed, including the infamous Angelic Set glitch.
New Features
A few:
* Access to Assemblies screen in-game
* Win 95/98 compatibility
* A configurable timestamp format for mortem and screenshot folder (and a sensible default)
It will be few more days before it goes public, and if you really can't wait, donate. CF needs you!
Deathwind:
Will I be able to just copy my config files over? If not can we get a list of config file changes added to the package? The last version took me far too long to get everything back in order and stop spiting errors.
Gargulec:
AFAIR, there was little to none changes in cofing files, but don't hold my word to it.
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