DRL > Requests For Features
Build names in the mortem
MaiZure:
How about if we give some names to builds in the mortems? Essentially informational here in DoomRL 1 but probably a necessary development for DRL2. We can simply base it off of the master traits
Ammochain - Shocktrooper
Army of the Dead - Stormtrooper
Cateye - Force Recon
Vampyre/Blademaster - Master-at-Arms
Gun Kata - Commando
Fireangel - Artillery
No Master Trait - Grunt
Pretty simple and open to extention later on. Other possible words that could fit advanced traits would be: Scout, Sniper, Infiltrator, Brawler, Specialist.
It could look something like this:
-- Traits ----------------------------------------------------
Specialty: Shocktrooper
Ironman (Level 3)
Finesse (Level 2)
Hellrunner (Level 2)
Son of a bitch (Level 3)
Whizkid (Level 2)
Triggerhappy (Level 2)
Ammochain (Level 1)
Fin->Fin->SoB->SoB->TH->WK->MAc->Iro->WK->TH->SoB->Iro->Iro->HR->HR->
--- End code ---
Just a rough idea at this point
ParaSait:
And a good idea, too.
It's quicker to tell how the game was played, I guess.
thelaptop:
"No master trait - Grunt"? That's hardly fair for the single pistollers out there who value high damage output at high speed over dancing among the bullets...
MaiZure:
--- Quote from: thelaptop on February 21, 2011, 17:17 ---"No master trait - Grunt"? That's hardly fair for the single pistollers out there who value high damage output at high speed over dancing among the bullets...
--- End quote ---
Yup, I chose an easy implementation. Trying to come up with a collectively exhaustive match between traits and names is...well...difficult
Taking it a step up would be to make Non-Master Traits scale to level rather than trait. So:
clevel < 6 = Grunt
clevel 6-10 = Marine
clevel 11-15...etc
Beyond that it gets too complicated...but if I were adventurous I would separate the traits in to buckets like Offense, Defense, Speed, Utility, and assign each a value based on the chosen traits and pick suitable names for a marine thats 6 offense, no defense, etc. But like I said - far too complicated for what it is...informational fun!
Nameless:
If the player doesn't have a master trait, probably the most accurate next step would be to name their build after the first advanced trait they picked. Dualgunner -> assume a pistol build. Berserker -> assume a melee build. Whizkid -> call them a Field Technician. And so on, leaving Grunt as a catchall if nothing else matched or they were still low level.
It could be a fun system, especially if you hid a few easter egg names for exact build orders.
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