DRL > Requests For Features
Power Mod Color Change
Thexare:
Magenta is used for Exotics. Power Mods aren't exotic.
Perhaps we could switch that to Red instead? It's not currently used by any mods, and it is a color associated with power usually.
Tavana:
This can be changed via the file colors.lua in the DoomRL directory. Open it in notepad and you'll see the following near the bottom:
--- Code: ---Colors = {
-- floor_dark = GREEN,
-- floor_light = BLUE,
-- former = BLUE,
-- demon = GREEN,
}
--- End code ---
Add in the line:
--- Code: ---mod_power = [COLOR],
--- End code ---
and you should have your change. :)
For reference, the "--" bit means that those lines are comments, and not actually active. So don't add those in front of your line. Also, you should replace [COLOR] with your preferred color. It should look like this:
--- Code: ---Colors = {
-- floor_dark = GREEN,
-- floor_light = BLUE,
-- former = BLUE,
-- demon = GREEN,
mod_power = [COLOR],
}
--- End code ---
Kornel Kisielewicz:
...what doesn't change the fact that this isn't such a bad suggestion.
Edit: ... aaand done. Will be light red next version ;)
Nameless:
If we're suggesting default colour changes: it's sometimes a hassle that large health globes and berserk packs share dark red while both being common. Thematically appropriate or not, they'd be easier to identify if berserk packs were changed to light blue or brown (the backpack can be 'unique' light green).
rchandra:
--- Quote from: Kornel Kisielewicz on February 25, 2011, 05:08 ---...what doesn't change the fact that this isn't such a bad suggestion.
Edit: ... aaand done. Will be light red next version ;)
--- End quote ---
did you read that out of my colour file? DoomRL, Spyware edition.
But yeah, it's a good choice (thank you!), except that it makes "power mod pack" seem like "power med pack" in the inventory. I've been thinking I should change mine to brown or dark green, but red is too appropriate for it.
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