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Quick questions thread!

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Hamster:

--- Quote ---Modpacks can be added in any order, with the exception: second mod of the same type can be added to armor/boots/melee weapon only when completing an assembly, since those can only accept one mod of a kind at once.
--- End quote ---
https://drl.chaosforge.org/wiki/Assemblies

So just add three different mods, then second power.

Sereg:
Amnesiac, to the best of my knowledge there is no way to disable those effects.

Kref, to fully build out an assembly, you can't begin it until you have the appropriate level of Whizkid. There's a mod cap to any item which takes effect as soon as the first mod is installed, and is based on your Whizkid level at the time(the actual details may be slightly different, but essentially that's how it works).

Tormuse:
(Sereg, I think you misunderstood Kref's question)


--- Quote from: Kref on December 28, 2016, 06:05 ---I have Wizkid 2 perk, and red armor with power mod installed. I want to get eventually cybernano armor, so I try to install second power mod, but get message "This item can not be modified anymore with this mod!". Whats the matter?

--- End quote ---

The second power mod has to be the last thing you put on.  The order of the others doesn't matter, but it won't let you put the second power mod on unless you are completing the assembly.

This goes for any armour assembly that has more than one of the same mod, such as antigravity boots, where you need to put the second agility mod on last.

Deathwind:
Really dumb question from a returning player, does a sniper mod do anything at all on a shotgun? I don't think it does but just asking for confirmation.

ZicherCZ:

--- Quote from: Deathwind on January 09, 2017, 23:48 ---Really dumb question from a returning player, does a sniper mod do anything at all on a shotgun? I don't think it does but just asking for confirmation.

--- End quote ---
IIRC, it doesn't do anything, and I think the game even calls you up on this ("What a waste" or something like that).

Edit: Eh, my mistake, that behavior would be firestorm mod. Sniper mod in itself doesn't do anything, but when combined with another mod (hint, hint) ...

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