DRL > Discussion
Quick questions thread!
Tormuse:
It's also worth noting that the fact that the initial blast uses less ammo than normal can sometimes be used to save ammo, especially in an AoMC game where you often need less ammo to kill your enemies. Like you can fire just the initial few shots and then cancel the later stages of chainfiring.
Sereg:
As a player who has probably a better appreciation for rapidfire weapons then average, even I have only ever used chainfiring mode with Master Ammochain - and even then mostly only on deep Ao666 floors where I can spawn into a horde of nasty stuff all on my screen at once.
Other then that, it has no use and no synergies of which I am aware - Cateye and Entrenchment both look in theory like they would benefit from it, Cateye because you can see more to chainfire at safely, and Entrenchment because it specifically benefits from being in chainfire mode, but in practice, anything other then a minigun will need to be re-loaded long before you can do much(note that with Entrenchment, stopping to re-load leaves you exposed to all enemies at the exact moment your bonus resistances vanish without a trace - IMO, Entrenchment would only be viable if it maintained its resistances during reloading a rapidfire weapon as well as well chainfiring it, and then only if it also speeds up reloading and stops/reduces knockback[whereas Cateye is very useful regardless of your weapon choice]). Even with a minigun, it's so ammo-consumptive that it makes very little sense to use - in almost all cases, normal bursts would be more effective. If they're not, you might want to re-think the build you're using for rapidfire weapons.
Ammochain, of course, solves both of these problems, because every burst costs only one round, whether you're concerned with your magazine or with your backpack.
LuckyDee:
Cheers gents, this is proving useful already - 'specially Tormuse's bit. I assume discontinuing chainfire boils down to performing any action other than alt-fire?
ZicherCZ:
--- Quote from: LuckyDee on September 19, 2017, 06:28 ---I assume discontinuing chainfire boils down to performing any action other than alt-fire?
--- End quote ---
Not exactly. Once you start chainfiring, you are prompted with a target selection immediately after each turn (no need to press alt-fire again). If you cancel the targetting, chainfire ends.
Tormuse:
--- Quote from: LuckyDee on September 19, 2017, 06:28 --- I assume discontinuing chainfire boils down to performing any action other than alt-fire?
--- End quote ---
Press the escape key. That cancels it.
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