DRL > Discussion
Quick questions thread!
khiijol:
i dont really like plasmatic shotguns outside of nightmare games. the added damage is nice but too often ends up burning through my cover when im corner shooting
edio:
--- Quote from: Tormuse on January 22, 2018, 00:05 ---If your only reason for not putting it on the Rocket Launcher is that you're hoping for a Missile Launcher, then I'd say just go ahead and put it on the Rocket Launcher. Missile Launchers are a rare drop; it's unlikely that you'll find one in Ao100.
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Already understood that. Decided to drop one of the medpacks and go hold sniper pack for a while. Found double shotgun later, modded it. Later found P and made PS.
And I'm still alive. PS is really helpful.
Although wide shotgun spread is not as useful in Ao100 as in normal game (this was the only reliable way for me to pass city of skulls).
edio:
--- Quote from: khiijol on January 22, 2018, 08:56 ---i dont really like plasmatic shotguns outside of nightmare games. the added damage is nice but too often ends up burning through my cover when im corner shooting
--- End quote ---
Didn't like it too at first. But that was before I realized, that one is not limited to a single shotgun. Having 2 shotguns in normal game is actually a very rare thing for me, I ususally do not have time to assemble both, but in Ao100 I already have Tactical + P, and Double + PS. Tactical is my main weapon (still... but with every level it renders more and more useless frankly), and Double + PS is useful when I need to make a small hole in a wall or kill nightmare demons.
Omega Tyrant:
--- Quote from: Tormuse on January 22, 2018, 00:05 ---Missile Launchers are a rare drop; it's unlikely that you'll find one in Ao100.
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Unless you're me, in which case you'll find three of them outside the special levels in a normal game, while you don't want to use it :|
Anyway, anyone have the answers to these prior questions of mine?
--- Quote from: Omega Tyrant on January 07, 2018, 03:37 ---Can someone give me a thorough breakdown on how damage from Rocket Launchers work? I've read that their actual damage output is lower than what their programmed damage values would normally entail, and my experience in the game seems to support that statement, however I can't find an explanation on how it works and how one can more accurately calculate their damage output. Reading the explosions page on the wiki hasn't helped me with this; I thought maybe damage is calculated after knockback is incurred (and thus they take less damage from being farther away from the explosion center), but according to the explosions page there's a pretty generous range of 3 steps from center until damage dropoff begins, so I don't know if that's the actual explanation on why RLs do less damage (and I also don't particularly recall monsters against walls dying faster to them).
Another thing confusing me on RL damage output is that on the wiki's Rocket launcher and Missile launcher pages, their average damage is listed as 21, while the Tactical rocket launcher page states its average damage is 15, even though it still has 6d6 damage. Is it something with its smaller explosion radius causing less damage? Is it simply a math error made by an editor that was never fixed? Or is that the actual average from 6d6 rocket damage, and the math used to find it was never applied to all the Rocket Launcher pages?
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--- Quote from: Omega Tyrant on January 11, 2018, 02:08 ---Another question I can't seem to find the answer to on the wiki; when resistances factor in, how is the reduced damage result rounded?
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Amnesiac:
Is nano plasma shotgun not gibbing corpses a bug that I should report?
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