DRL > Discussion
Quick questions thread!
Tormuse:
--- Quote from: Moray on August 20, 2018, 19:13 ---Is there a way to change the settings on the wait command so that instead of one depress acting as one "wait" (in other words, a single second) it will run indefinitely until something occurs like a former appearing or the like? If so, it'll make my ultra-campy N! runs a lot smoother.
--- End quote ---
In fact, there is! :) In the config.lua file, there's a line that says "MaxWait." Just change that number to a ridiculously high number, and then in the game, use the "run" button ("," by default) followed by the "wait" button and Doomguy will wait that many times. You might also want to change the "RunDelay" line. (It puts a delay in between each wait action) Personally, I have mine set to "1" in case I want to interrupt the waiting, but some more bold people set it to "0" so the time passes instantly.
scotherns:
If you set max wait high, be SUPER careful on levels with armed nukes, so you dont accidentally wait yourself to death. I failed a very promising Nightmare YAAM A100 that way.
ih8regin:
What's so good in that cerberus armor? It might be nice on top of zerk, but it's destructible and judging by Wiki it doesn't self-repair anyhow, so it just lasts one huge mess and you're down 5 packs and a piece of armor. You can instead run with a simple(r) nanofiber (BP) red and try saving up for either a powered, AOP or cybernano, depending on whether it's 25, 100 or 666 levels game, and with 666 you'd better find that fire immunity set instead anyway...
(In a middle of UV Ao100, got too many packs on the floor to consider building this. MCe with an AOP already, so more a curiosity rather than a necessity)
ZicherCZ:
--- Quote from: ih8regin on August 21, 2018, 13:31 ---What's so good in that cerberus armor?
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The answer is quite easy - value for mods. In a standard game, where the majority of Hell enemies are fire-based (revenants, mancubi and archviles), you're quite likely to find the requested mods well before. Cerberus armor then gives 70% fire and acid resistance and 50% plasma resistance (and 2 protection on top of that, with a P-mod afterslap), which makes for quite a lot of defense at a relatively cheap price. Plus, armor shards and reserve red armors are quite plentiful in Hell.
The other armors you mentioned - nanofiber is outright weak in terms of defense (it halves the original protection and resists, traded off by being indestructible). Powered armor, AOP and cybernano then all require either a nano mod or an onyx mod, which are far too rare to find in a standard game (outside of Armory/Deimos Lab) to reliably count upon. The Inquisitor Set is also far too rare in a standard game. Of course, Ao100/666 are a completely different matter, you will sooner or later find everything there. But even in these games, cerberus (or a fireproof red, which is even cheaper) is a go-to armor before you can find anything better.
Tormuse:
I think it's also worth noting that the fact that Cerberus armour blocks percentages is pretty significant! For example, the Cyberdemon can do as much as 36 damage per rocket. If you're wearing, let's say Gothic armour, which provides 6 protection, you will still take 30 damage, but if you're wearing Cerberus armour, you'll only take 11 damage. That's a pretty big difference!
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