DoomRL > Discussion
Quick questions thread!
tehtmi:
--- Quote from: Zecks on October 06, 2011, 12:58 ---Btw, enemies spawned from levers still don't give exp. Is this final or has it not been reimplemented yet?
--- End quote ---
I'm pretty sure this change was intentional and there are no current plans to change it.
rekenne:
I remember, way, way back when, the first time I beat the game was by abusing that on like level 2. I got to like level 5 or so on Formers and Imps.
...
This was back in like version .9.5 or so, tho. It was ... about 2005 or 2006.
Anyway. Actual question! What weapons *can* be modded by a technician? The wiki says all uniques... but I can't mod a Grammaton Cleric Beretta. What gives?
tehtmi:
For a technician, Railgun and BFG 10K accept a single mod (regardless of Whizkid) and Cybernetic Armor is fully moddable. Other uniques can't be modded even by a technician.
Missileboater:
I'm not sure if this is already stated somewhere, but how much damage do you have to take for the "That hurt!" part of the Berserker trait to activate?
Game Hunter:
--- Quote from: Missileboater on October 09, 2011, 18:21 ---I'm not sure if this is already stated somewhere, but how much damage do you have to take for the "That hurt!" part of the Berserker trait to activate?
--- End quote ---
Basically, you need to get a "red flash", which is at least one-third of your total HP. In addition, if the red flash DOES occur, it still must be at least 10 HP to trigger (to prevent AoHu exploitation).
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