DoomRL > Discussion
Quick questions thread!
rchandra:
because everybody says it should be default I've made it mine, but I found non-frontal easier on many layouts in UV due to more corner-shot possibilities on the first outside enemy.
raekuul:
--- Quote from: Thomas on November 19, 2011, 23:12 ---That used to be true, but now that the shotgunners don't start outside of the base
--- End quote ---
25% of the starting scenarios still have shotgunners outside of the base. Don't know if that's still true for AoB though...
GrimmC:
How exactly does armor durability work? The wiki says that durability lost is equal to the amount of damage it reduces. Thus in theory, from a single attack, blue armor should drop no more than 2%. However, Hell Knights, which according to the wiki deal plasma damage, can reduce blue armor by about 20% in one attack. Which by my calculations should be impossible.
Game Hunter:
--- Quote from: GrimmC on November 27, 2011, 19:15 ---How exactly does armor durability work?
--- End quote ---
The wording on the Wiki is misleading, I suppose. Basically, there needs to be a comma in the Wiki article: "The amount of durability lost is equal to the amount of damage, reduced by the protection value of the armor or boots." It's still pretty unclear wording, so I'll clear it up after replying here.
To be explicit, armor durability reduction is calculated as the difference between the amount of (unarmored) damage taken and the protection value of the armor. Thus, if you were to take ten damage and the armor protects by two, then the amount of durability lost is eight. Resistances do not affect the protection part of this calculation, but they will effectively reduce durability loss by reducing the amount of damage you take.
GrimmC:
So essentially, durability takes the same amount of damage as your health does. (?)
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