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Quick questions thread!

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snowstorm:
Anybody asked this yet?
With dualgunner and primary gun with less ammo.
You can't shoot while the first gun has 0 ammo.
Why not allow shooting while primary at 0ammo as long as secondary still has?  (Swapping seems an unnecessary waste in this situation)

Secondly, combat pistol doesn't have dualreload as alt.reload. That on purpose? Doesn't look it would disrupt the balance that much.

tehtmi:

--- Quote from: snowstorm on January 14, 2012, 05:12 ---Anybody asked this yet?
With dualgunner and primary gun with less ammo.
You can't shoot while the first gun has 0 ammo.
Why not allow shooting while primary at 0ammo as long as secondary still has?  (Swapping seems an unnecessary waste in this situation)

Secondly, combat pistol doesn't have dualreload as alt.reload. That on purpose? Doesn't look it would disrupt the balance that much.

--- End quote ---

First: In the next version, dualgunner will allow free 'z' swapping between two pistols, so this won't be a waste anymore.

Second: This is a bug; it will be fixed in the next version.

Bloax:
Say, how do the monsters work.

Do they attack after your move?
If so, then that's pretty cheap, IMHO.

Kashi:

--- Quote from: Bloax on January 16, 2012, 11:30 ---Say, how do the monsters work.

Do they attack after your move?
If so, then that's pretty cheap, IMHO.

--- End quote ---
It's turn-based, after all, so they attack when their turns come. Or they move. Or use items.

Klear:

--- Quote from: Bloax on January 16, 2012, 11:30 ---Say, how do the monsters work.

Do they attack after your move?
If so, then that's pretty cheap, IMHO.

--- End quote ---

For details see here: http://doom.chaosforge.org/wiki/Time

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