DoomRL > Discussion
Quick questions thread!
Game Hunter:
--- Quote from: thelaptop on May 15, 2011, 05:39 ---Wild chainsaws are not likely to occur in normal games -- it is only in Ao100 that you have a much higher chance of seeing it.
As for the backpack, no, you do not see it wild ever. Come to think of it, has anyone seen a BFG9000 in the wild for Ao100 or any other game modes?
--- End quote ---
--- Quote from: Ander Hammer on May 15, 2011, 19:07 ---Very rare wild backpacks in Ao100 would be kind of cool.
--- End quote ---
Why do we keep calling it wild? This isn't Pokemon...
--- Code: ---A wild CHAINSAW approaches!
Get 'em, SHOTGUN!
CHAINSAW uses BLOODGOD!
CHAINSAW's DEF rises sharply!
CHAINSAW's ATK rises sharply!
CHAINSAW's SPD rises sharply!
SHOTGUN uses JUGGLER!
Hits 2 times!
CHAINSAW uses RIP!
Critical hit!
SHOTGUN uses ASSEMBLY!
SHOTGUN transforms into ELPHTGUN!
CHAINSAW uses TEAR!
ELPHTGUN uses SHRAPNEL!
It's super effective!
CHAINSAW uses GUTS!
CHAINSAW is storing energy.
Go! Pickup!
(locks in place)
You caught CHAINSAW!
Would you like to give CHAINSAW a nickname?
CHAINSAW -> ZERKSAW
--- End code ---
In all seriousness, all pinks (exotics) can be found as a random drop. This includes chainsaws, BFG9000s, nuclear plasma rifles/BFG9000s, assault shotguns, and missile launchers. And possibly anything else I didn't think of. Limes (uniques) are always found randomly, while yellows (artifacts) are never found randomly.
I've actually seen a random chainsaw spawn in a non-A100 game, though when you're not playing a melee run, there isn't much point to it (the zerk effect only activates for the first pickup).
--- Quote from: Ander Hammer on May 15, 2011, 00:14 ---And why isn't there a general 'ask a question, get an answer' thread here?
--- End quote ---
We had a "quick questions" thread a while back, feel free to reuse it if you want. It's not stickied, although it may be a good idea to have one anyway.
thelaptop:
Stickied + merged for great justice.
Dorten:
About wall destruction. Data from 9.9.2, though:
AoMC.
10 dmg plasma - can't shoot through
11 dmg plasma - 10 hits to break
12 dmg plasma - 5 hits to break
11 dmg bullet - can't shoot through
So the closest estimate: 10HP and 20 armor. With 1/2 armor reduction for plasma working as with enemies
void:
Quick question:
Is it so that all assemblies cannot be modded further?
If so, Is there any reason to high-power mod a weapon if I have whizkid? (so that instead of PB mod I can just apply PPP and enjoy 2 other mods)
tehtmi:
1) Assemblies can be modded further given the correct conditions. See here (Game Hunter's post).
2) You might want a high-power weapon if you only have 1 power mod or if you want to use power mods on other things.
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