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Quick questions thread!

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Game Hunter:

--- Quote from: Klear on March 01, 2012, 02:06 ---It also helps that the melee enemy bug (which I thought of as "Gay pinkies syndrome") is gone. The lost souls are now very quick in dispersing around the map.
--- End quote ---
Actually I'm still seeing this persist in rare occasions (usually involving more than two demons/souls though). I'll need to take another look at the AI code, maybe just make it impossible for them to be next to each other when the player isn't in sight.

shark20061:

--- Quote from: Game Hunter on March 01, 2012, 08:36 ---Actually I'm still seeing this persist in rare occasions (usually involving more than two demons/souls though). I'll need to take another look at the AI code, maybe just make it impossible for them to be next to each other when the player isn't in sight.

--- End quote ---

Yeah, it still exists, and even for just 2 demons.  Like these 2 in the image attached.  They didn't move a bit until I got in close to them.

tinyrodent:

--- Quote from: Game Hunter on March 01, 2012, 08:36 ---maybe just make it impossible for them to be next to each other when the player isn't in sight.
--- End quote ---

The movement freeze doesn't seem to require them being next to each other. I've observed it on many occasions like the screenshot above.

void:
graphics version - windowed mode - minimap question

personally i find the minimap in the graphics version extremely hard to use, because:
#1 - it's too "transparency" - I cant tell the difference between a red dot and a dark red dot for example (fuel & enemy);
#2 - it's way too small.

now I believe the "too small" problem can be addressed by change the settings:

-- minimap size multiplication, set to 0 to remove minimap, -1 is auto
-- choice based on resolution
WindowedMiniMapSize = -1

; however I cant seem to find a viable number to make it larger - setting it to 0.5 removes minimap completely, setting it to 2 actually reduces the size in half.
the comment says "minimap size multiplication", I'd thought if I say 2 it'll be twice as larger as default, no? :(

help urgently needed on these two issues...otherwise I gotta stick to the ASCII ver :(


tinyrodent:
I use FullscreenMiniMapSize = 6

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