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Quick questions thread!

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Dreadlord:
In the new version I went through my usual chaingun + 3A and instead of 'assault rifle' it now says 'assault chaingun'. Is this schematic now available to other weapons as well?

tinyrodent:

--- Quote from: Dreadlord on March 02, 2012, 13:45 ---In the new version I went through my usual chaingun + 3A and instead of 'assault rifle' it now says 'assault chaingun'. Is this schematic now available to other weapons as well?

--- End quote ---

Yes check the Assemblies page in your game:

Spoiler (click to show/hide)assault rifle (1)              any rapid-fire + (A3)

Demetrious:
I'm getting back to a Version 9.9.3 Ao100 game I haven't touched in a while, and I find myself with a conundrum. I'm using a rapid-fire build with the minigun for efficiency and a plasma rifle for tougher enemies. Given that it's Ao100, Whizkid was an immediate pick; but now I don't know if I should assemble the hyperblaster, or if I'd be better off with a vanilla plasma rifle with as many power + bulk mods as I can cram onto it, or something similar. I should note I've taken Eagle Eye/Intuition, not Ammochain, so accuracy isn't an issue for me.

EDIT: I've run the maths a few times, and it's when Tech mods and Finesse come into play that I start getting confused. Even with, say, two power mods on the Plasma Rifle, the Hyperblaster has an edge in damage-per-second, because it's firing time is exactly half that of the Plasma Rifle (0.5) But with two levels of Finesse and two tech mods...? I'm also worried about diminishing returns, since, if I recall correctly, a weapon can only be lowered to 0.2 firing time, no matter what mods are applied.

Napsterbater:
How might I bind the backtick key to an action in 0.9.9.6? Neither "BACKTICK" nor "BACKQUOTE" seem to work.

Hissatsu:
About that new assault assembly, does it mean i can mod things like laser rifle and minigun and bfg10k? Or i can only mod standart chaingun/plasma rifle into assault version?

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