DRL > Discussion
Quick questions thread!
AlterAsc:
Laser rifle and Minigun - yes. bfg10k iirc no, as you can't mod it with 2 mods, only one.
Rapturous:
I notice some people have a larger resolution for this game. My computer can certainly handle a bigger res (zoomed out to see entire floor in full screen), but I'm not sure how to go about doing that. Can't find it in the config file. Anyone? Thanks in advance.
Uitë:
I'm assuming this is for the graphical version. You could edit FullscreenTileMult in config.lua. By default it autodetects your resolution and sets it accordingly, but manually setting it to 1 would force the smallest tile size in fullscreen.
EDIT: I have a question of my own: What is the rationale behind displaying percentages for health, armour and experience instead of the raw values?
ZicherCZ:
--- Quote from: Uitë on March 05, 2012, 09:40 ---I have a question of my own: What is the rationale behind displaying percentages for health, armour and experience instead of the raw values?
--- End quote ---
Remember Doom? Health and armor were displayed this way there. DoomRL just keeps up with this trend.
And for experience - since XP gained for a particular kill is not shown anywhere, what would be the reason to show the raw number there, instead of the percentage?
Uitë:
I guess my question is more "why is important game information hidden under an extra layer like that"
I get that Doom did it, but Roguelikes generally don't, so why the decision to follow the Doom convention, and not the Roguelike one?
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