DRL > Discussion
Quick questions thread!
Klear:
Though I hope it was already fixed so that if you only have shell boxes, it will allow you to reload on the move.
ih8regin:
it's fixed, but you have to prepare the shell box for it to work.
Ashannar:
Help me understand accuracy.
I'm running an ammochain build on Ao100 at the moment. I found a sniper weapon pack and thought it would solve all my accuracy problems, but I might be wrong. If I'm understanding this correctly, all it does is negate the accuracy penalty for range.
What this means is that an agility mod is actually superior to a sniper weapon pack at close range (+1 vs. +0), equal at medium range, and inferior at long range. Am I correct? What are good mods to put on a plasma rifle for my build (please, nothing higher than basic assemblies; haven't found them yet). I have a sniper weapon pack; maybe an agi to round things out? How much accuracy is enough?
ih8regin:
yes, sniper mod pack was nerfed in 0996, now first appliance of it negates range penalty, second appliance negates out-of-sight penalty (the one that states if you don't see an opponent, every missile is checked for an additional 50% chance to miss). You still need base accuracy to have a chance to land a missile.
Ammochain and plasma rifle? Apart from the hyperblaster (advanced assembly), I guess sniper mod with an A mod and rest T&B should do. No sniper mod - any mod can do IMHO, but consider taking T mods over P mods, as you will probably want to dodge once in a while. And check thresholds for your Fin level and rounding.
shark20061:
--- Quote from: Ashannar on March 16, 2012, 00:10 ---Help me understand accuracy.
I'm running an ammochain build on Ao100 at the moment. I found a sniper weapon pack and thought it would solve all my accuracy problems, but I might be wrong. If I'm understanding this correctly, all it does is negate the accuracy penalty for range.
What this means is that an agility mod is actually superior to a sniper weapon pack at close range (+1 vs. +0), equal at medium range, and inferior at long range. Am I correct? What are good mods to put on a plasma rifle for my build (please, nothing higher than basic assemblies; haven't found them yet). I have a sniper weapon pack; maybe an agi to round things out? How much accuracy is enough?
--- End quote ---
Accuracy is a 3d6 roll. The plus bonuses are increases to the maximum roll needed to hit (rolling lower is better) and 10 is the base line (50% chance) Without counting any penalties, including from range, anything more than +6 won't do any good, since rolls of 17 and 18 always miss.
At line of sight range, anything more than +8 doesn't help you, and line of sight and running means anything more than +10 won't do much good unless you are firing at something outside your line of sight, which has a separate 50% failure chance if the shot would otherwise hit.
The first sniper pack removes the distance penalty, so anything more than +6 (+8 if running) wouldn't do any good. The plasma rifle has +2 Accuracy, so at close range, it's 74% chance (12 or lower on 3d6), medium range 62% (11), and 50% at line of sight (10). Adding an agility mod makes these 84%/74%/62%. Adding the sniper pack will make it 74% across the board, and 37% for anything outside of your line of sight (which without it would eventually bottom out at 1%)
The only basic assembly you can make on the plasma rifle is high power weapon, which is damage bonus / reduced weapon clip size, and thus you wouldn't be able to add the A or S mod to it.
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