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Quick questions thread!

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Klear:

--- Quote from: tehtmi on April 20, 2012, 20:37 ---The behavior is actually symmetrical between the player and enemies.  Standing in the way of an incoming teleport does 15 internal fire damage and redirects the teleport elsewhere.  (The teleporting player/enemy can also take damage if the destination is blocked by something like a barrel.)

--- End quote ---

Oh, I didn't realize that. Recently I found a demon next to a teleporter with the destination to the tile it was standing on, so when I approached him from the other side, he couldn't help but to teleport endlessly. Obviously I decided to telefrag him, but I got teleported to a random location instead, so I thought the game just checks if the destination tile is occupied and redirects the teleport elsewhere. The damage I did to the demon wasn't enough to kill him, so I though nothing happened.

Still, I would prefer it if telefragging would instagib monsters as in doom and did the random redirect without any damage to the player in case a monster tries to telefrag the player. Maybe it could be exploited by players, but I believe that it's extremely hard/lucky to telefrag an enemy intentionally. Might be as issue in the Spider Lair, dunno.

Creaphis:
Right now I don't see any reason for "telefragging" in DoomRL whatsoever. Destination tiles aren't marked, so when the player gets damaged by standing on the wrong tile at the wrong time it's completely random and arbitrary. I recently lost an AoB game this way, and I was not impressed. It's also impossible to use telefragging against monsters without high risk because, even if you follow a monster through a teleport pad, you don't know where the redirect will put you. Dungeon features like teleporters and levers would be more interesting if they worked in predictable ways so that you could strategize around them and use them to your advantage.

Klear:
Just wondering - would a point-blank rocket aimed at an almost dead mastermind count as a partial victory, if it killed both of you? Or any self-damaging weapon while we're at it?

Not that ist's very likely to happen, I'm just wondering.

ih8regin:
most likely not, it'll be either her dead or you dead, whoever will get hit first. If you'd die, it'll be a YASD of a special flavor :D if SMM would die, it'll be a standard win.

Matt_S:

--- Quote from: Klear on April 27, 2012, 04:38 ---Just wondering - would a point-blank rocket aimed at an almost dead mastermind count as a partial victory, if it killed both of you? Or any self-damaging weapon while we're at it?

Not that ist's very likely to happen, I'm just wondering.

--- End quote ---

This must be tested!  AoMC seems like the easiest way to make this happen.

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