DRL > Discussion
Quick questions thread!
LuckyDee:
--- Quote from: AlterAsc on May 13, 2012, 04:09 ---First of all it makes damage type piercing.
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Although that makes sense, I never saw it as more than a name. I also never noticed the damage type on this assembly before.
--- Quote from: AlterAsc on May 13, 2012, 04:09 ---Mostly useful against AoD which has 10 armor.Extremely effective when you're killing him with knife-throwing.
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And just how many piercing knives do you intend to bring? It sounds like an extremely effective tactic, except for the fact that you're going to have to get into melee range in order to retrieve your knife...
--- Quote from: AlterAsc on May 13, 2012, 04:09 ---Also if assembled in PA order, then both sides and dices increase by 1.
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And that's the part of assembling that I'm still not getting. Does this mean that if you assemble AP, you simply get an extra die but with increased accuracy?
AlterAsc:
--- Quote from: LuckyDee on May 13, 2012, 08:47 ---And just how many piercing knives do you intend to bring? It sounds like an extremely effective tactic, except for the fact that you're going to have to get into melee range in order to retrieve your knife...
--- End quote ---
At least one.Also there's no need to get into melee range, you just need to lead AoD away from your knife, then circle back to it, and pick it up.
--- Quote from: LuckyDee on May 13, 2012, 08:47 ---And that's the part of assembling that I'm still not getting. Does this mean that if you assemble AP, you simply get an extra die but with increased accuracy?
--- End quote ---
chansaw: +0 accurace 4d6.
piercing chainsaw that was assembled in A->P order: +0 4d7.
piercing chainsaw that was assembled in P->A order:+0 5d7
Afaik as now that's the only assembly where order matters it is a bug, so it's supposed to be +1 size only and that's it.
LuckyDee:
--- Quote from: AlterAsc on May 13, 2012, 09:16 ---that's the only assembly where order matters
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Actually, according to the wiki the Environmental boots have a build-order feature (which simply amounts to 'whatever you do, add T last'). Having read this and your answer leads me to believe that there might be more assemblies in which order matters.
On a sidenote, as I haven't checked the game yet, there are 2 'n's in Environmental...
thelaptop:
I think in theory, the assemblies are supposed to have the same stats regardless of the order of the mods. This was the intention circa 0.9.9.6. In the previous release, that was not the case.
As for the Wiki, I'm not sure how accurate the data is, since it is completely community driven. What is currently lacking is some kind of release-related information, so there could be a mix of both old and new data.
Any assemblies that are behaving differently due to the ordering of the mods are deemed as bugs and should be fixed in the repo, I think.
There are however some instances where the order does matter. This has to do with how the mods and items interact. For example, it is generally not possible to slap on more than 1 of each mod type for boots/armour, so things that require double adding of the same mod will have to come nearer the last few mods added, or if there're exotic mods like Nano or Onyx, those will have to go on before some of the other mods.
In short, the assembly system is still a little inconsistent at the moment. Hopefully things will be completely resolved come the next release.
shark20061:
--- Quote from: LuckyDee on May 13, 2012, 12:04 ---Actually, according to the wiki the Environmental boots have a build-order feature (which simply amounts to 'whatever you do, add T last'). Having read this and your answer leads me to believe that there might be more assemblies in which order matters.
On a sidenote, as I haven't checked the game yet, there are 2 'n's in Environmental...
--- End quote ---
That comment is just as a note as to the current implementation of the assembly. It is not meant to indicate it's an intended feature.
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