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Quick questions thread!

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Klear:
In any case, full reload for shotguns (and missile launcher, and perhaps some other weapons) and dual reload for pistols (if you have dualgunner) should NOT be used under any circumstances* since reloading one unit of ammo at a time allows you to react to any monster that wonders by. If you do a full reload, there's often a chance you'll end up dead before it is done. You could use full reloads on a cleared level without danger, but it's really not a good idea to get into the habit at all...

*The length of invulnerability/zerk etc. is measured in actions, not time, and reloading a combat shotgun takes 6 actions (including pumping) while full reload only one, so that is AFAIK the only situation# in which it is advantageous to use the full reload.

#This reminds me that I ought to read House of Leaves again...

ih8regin:
after earning a pitiful death via dual reload, empasizing this :)

thelaptop:
Apparently the most effective way to make use of Dual Reload for pistols is to do a normal reload and then a dual reload to load the second weapon.  That way, if you see some nasty coming to you, you can still do something about it instead of eating the damage.

Also, reloading when a nasty is in view is generally a Bad Idea, especially if said weapon takes "forever" (>0.5s) to reload.

Reef Blastbody:

--- Quote from: Klear on August 09, 2012, 02:41 ---*The length of invulnerability/zerk etc. is measured in actions, not time, and reloading a combat shotgun takes 6 actions (including pumping) while full reload only one, so that is AFAIK the only situation# in which it is advantageous to use the full reload.

#This reminds me that I ought to read House of Leaves again...

--- End quote ---

Okay, I think I understand now.

Combat shotgun, for instance. 5 shots, 1 pump. If totally empty, and you hit Full Reload, (which is "...The amount of time taken is 0.2s plus the time it would take to normally reload the amount of missing ammo.", I just now realized this means PER SHELL), should take 5.2s, but only counts as one action. During that 5.2s, all manners of beasties could crawl up and bash your brains in. But, as you mentioned, if you were Invul, this would be better because you only lose 1 duration of Invul as opposed to 6 (for a reloading 5 times and pumping 1).

However, still with Combat shotgun, if something is rushing you down, and you were totally empty, you could just reload 1 shell (1s), and pump (0.2) to get ready, but this would cost you 2 durations of Invul. Or, as would likely be the case, you're not invul and you really need to shoot things ASAP.

Is that about right? I had no idea actions and time were counted separately until now.

#Go back, reread House of Leaves, replace all instances of Minotaur with Cyberdermon.

AlterAsc:

--- Quote ---Or, as would likely be the case, you're not invul and you really need to shoot things ASAP.

--- End quote ---
Strange example.
If you're out of shells in your CS and it's not pumped, you're not invulnerable and you need to shoot ASAP, then your only choice without Shottyman is to pump (0.2s) and reload 1 shell (1.0s without modifiers) = 1.2s in two actions before first shot.

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