DRL > Discussion
Quick questions thread!
Reef Blastbody:
Speaking of Shottyman, regardless of the time it takes, does the Move-reload count as one action or two for the purposes of counting duration on something like Berserk/Invul?
AlterAsc:
One action.
Klear:
--- Quote from: Reef Blastbody on August 09, 2012, 09:50 ---Okay, I think I understand now.
Combat shotgun, for instance. 5 shots, 1 pump. If totally empty, and you hit Full Reload, (which is "...The amount of time taken is 0.2s plus the time it would take to normally reload the amount of missing ammo.", I just now realized this means PER SHELL), should take 5.2s, but only counts as one action. During that 5.2s, all manners of beasties could crawl up and bash your brains in. But, as you mentioned, if you were Invul, this would be better because you only lose 1 duration of Invul as opposed to 6 (for a reloading 5 times and pumping 1).
However, still with Combat shotgun, if something is rushing you down, and you were totally empty, you could just reload 1 shell (1s), and pump (0.2) to get ready, but this would cost you 2 durations of Invul. Or, as would likely be the case, you're not invul and you really need to shoot things ASAP.
Is that about right? I had no idea actions and time were counted separately until now.
--- End quote ---
I view it like this:
1) Full/double reloads are worthless and shouldn't be used. Don't ever get used to it. Newbie players should remember that.
2) When invulnerable, ignore the first rule. This is an advanced technique - something you should keep in mind, but no biggie if you forget.
thelaptop noted that dual reload can but used on dualgunner builds for conveniece - use standard reload first and then dual reload becomes esentially "reload pistol in off hand". Fair enough - that's another exception. I don't do that myself, but mainly since I love the sound when switching weapons. Also, reloading, switching, reloading somehow seems more badass to me =)
(note that with dualgunner switching pistols is a free action)
SSupras:
I cannot use big boxes of ammo (shells and 10mm). When I threw away all small boxes and left only with the big ones the game told me that I cannot reload, because I'm out of ammo. I tried with several weapon types (shotguns: normal, combat, assault and with chaingun).
I played as marine and had these ammo boxes in inventory.
Klear:
To use the big ammo boxes, you need to put them into your prepared weapon slot (keep your weapon of choice equipped and then equip the ammo box as you would a weapon - it will go straight to the prepared slot)
Once you do that, when reloading, ammo will come from the prepared box and the reload will take less time (not sure how much exactly... 10% of original?)
Another option is to unload the ammo box as you would unload a weapon in your inventory (U). The benefit of faster reload is lost this way, but you get the ammo and you can use it normally.
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