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Quick questions thread!

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Tormuse:
^ I couldn't have put it better, ZicherCZ.  :)

This was a problem that plagued me when I was going for Destroyer Diamond.  (Before I realized that there's a bug that makes it impossible to get, even if you fulfill the conditions)  I must've restarted the game about a hundred times; level 1 was definitely the biggest hurdle to success.  Once you've eliminated everyone outside the structure, the rest is a relatively simple case of cornershooting, preferably with the Shotgun, but those guys on the outside at the beginning can come from any direction, and frequently multiple directions, and those trees really don't offer the best cover.  (Though they're better than nothing; I've used the same trick of running Former Humans out of ammo many times)  ;)

Considering all this, I really don't get how 2Dev can claim to be able to consistently play damageless games.  :|

Rajhin:
I tried few more times and i think i have found some kind of answer.
I leave a gift and depart to the edge of sight thus forcing formers to make their turn first. With their 90% speed I can shoot them two times (if there only one of them at the time) and when sergeant is lured I can take his shotgun and make some radarshooting.

--- Quote from: Tormuse on December 28, 2012, 01:15 --- there's a bug that makes it impossible to get, even if you fulfill the conditions

--- End quote ---
Bad news for me.

Q2ZOv:
Made some attempts and recorded them. In fact I didn't feel like it is really that hard to finish Phobos entry damageless. Yes sometimes bad luck just pursues you and you fail in several attempts in a row and also after some time you get tired and probability of winning lowers. But when you are concentrated it is not that hard.

In record I had ~50% of successful attempts. Main strategies are: running(for greater dodge chance), shooting in the door direction when hear that it is opened, radarshooting even with pistol in hands, outrunning formers, giftdropping in some special places. Didn't use the method described by Rajhin but I think it is good and useful.  Bad thing is that I was always a scout. Also my wait count was set to really big number because I played a bit of N! angel of patience mod before making that attempts. So with reasonable wait count it should take a bit more time.

2DeviationsOut:
As far as the Entry goes, I use trees to make enemies waste their ammo, and by firing at them from outside LOS with Aimed Shots. Basically, most of my crazy stuff hinges on the fact that enemies will always move predictably towards you once you hit them. Once you've tagged an enemy, they're effectively dead.

thelaptop:

--- Quote from: 2DeviationsOut on December 28, 2012, 23:17 ---Basically, most of my crazy stuff hinges on the fact that enemies will always move predictably towards you once you hit them. Once you've tagged an enemy, they're effectively dead.

--- End quote ---
So the correct answer is to make the AI realise that it is being played for chumps and let it rethink its strategy.

I like how this is going.

* thelaptop grins evilly

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