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Quick questions thread!

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tylor:
Question 1: is armor damage calculated before or after resistances applied? For example, if I have 95% fire resistance and hit for 20 fire damage, will armor be damaged as it is 20 damage, or 1?

Question 2: is dodge chance from HR and tactical boots/armor working for all shots in burst of commandos etc?

IronBeer:

--- Quote from: tylor on February 17, 2013, 04:51 ---Question 1: is armor damage calculated before or after resistances applied? For example, if I have 95% fire resistance and hit for 20 fire damage, will armor be damaged as it is 20 damage, or 1?

Question 2: is dodge chance from HR and tactical boots/armor working for all shots in burst of commandos etc?

--- End quote ---
Good questions.

1.) I don't have an empirical backup to my answer, but personal experience suggests that resistances are applied first.

2.) Dodge chances are calculated individually for each shot in a burst. This also means that Dodgemaster is not terribly helpful against Arachnotrons and Commandos, since the trait only procs against the first shot of a barrage.

ZicherCZ:
From what I know, and I may be off here:
Resists are applied _before_ armor. You still take at least one HP damage no matter what, bar Survavilist master trait.

deathknight1728:
Im starting to wonder if melee works even at all in the later levels. Im having trouble with which perks/traits to pick. I want to either go with a marine or scout and then go all out. I have a marine that was lvl 5 and he was doing alright until the demon with spider legs came at me (forget the name). I was reading up on the wiki and a few options were present that I can take advantage of/need explaining of.

1-Finesse, says that it allows you to attack faster yet I don't think you can get more than 1 attack per round so it might be useless.

2-From what it looks like, Tough as nails is better than ironman when you have armor as when you don't it does nothing. Ironman gives 10 health which counts all the time, but tan doubles armor effects. This whole thing is confusing.

3-Hellrunner might be good for gun builds but since you can't dodge melee attacks with it, it might be next to useless.

If anyone can explain these 3 things to me, I'd really like to know as Ive read the wiki and all these tactics Im learning about that I didn't know before. Thanks.

AlterAsc:
1.There's no such thing as round in DoomRL. Read page about Time on wiki.
2.Each level of TaN adds 1 armor. 1 armor = -1 dmg taken. Simple as that. Damage taken can not be reduced lower than 1.
3.Wrong. It's very useful as before you melee someone you need to get into melee range first. HR helps you do that.

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