DRL > Discussion

Quick questions thread!

<< < (118/237) > >>

tylor:

--- Quote from: Evilpotatoe on March 07, 2013, 04:00 ---For console, there's a command line option.
doomrl -console, on Windows (a batch is available in the game's folder). I guess it's the same for Linux

--- End quote ---
Oh, I didn't understood question:)
I use doomrl_console.bat for this. Graphic version is cute, but too slow (because movement is animated) and too uninformative (because it scrolls even on 1920x1080)

Evilpotatoe:

--- Quote ---and too uninformative
--- End quote ---
You can reduce the tiles size, by setting FullscreenTileMult (or WindowedTileMult) to 1.
Default of -1 doubles tiles size on my screen (1680*1050), but with normal sized tiles, I see all the height of the level, and enough width.

I still have to scroll a little to see left/right edges of the level, indeed, but I can't imagine using ascii just to have full level on the screen.

Btw, an option to reduce tile's size (or better, a possibility to use custom graphics sets) would be welcome.

Evilpotatoe:
Just got imploded by an arachnotron in the spider's lair :(

Does anyone know where I could find the number of damages you take when an enemy teleports on you ?

Uranium:

--- Quote from: Evilpotatoe on March 08, 2013, 16:17 ---Just got imploded by an arachnotron in the spider's lair :(

Does anyone know where I could find the number of damages you take when an enemy teleports on you ?

--- End quote ---
Thomas' post here says that an enemy teleporting onto you will deal 10 damage and you teleporting onto an enemy will instantly kill them. The post was from 2009 so it's possible the damages were changed since then.

GinDiamond:
Quick question:

When (if ever) will DoomRL 0.9.9.7 be released? It was due before New Years Day, 2013!

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version