DRL > Discussion
Quick questions thread!
Evilpotatoe:
--- Quote ---DoomRL 0.9.9.7 has gone GOLD! Expect a release in 36hrs!
--- End quote ---
Off topic, I request a ban !
More seriously, I was wondering what are, precisely, the restrictions for "using knives and fists" challenges ?
* Can I kill an enemy while wearing acid spitter (for the resistance) ? I'm pretty sure this counts as a kill with worn weapon, at least, in 0.9.9.6 :(
* Can I use rockets / longinus's alt fire to blow-up walls ? (or any sort non-living things), or will the shots count, and prevent me from getting my badge ?
* Can I use a combat translocator ? (bah, why would I anyway)
* Can I wound enemies (e.g. bosses) with weapons as long as I finish them with knives or fists ? (would seem ridiculous ^^)
* Is the butcher's cleaver allowed ? IIRC, it counts as a blade, but allowing to use it in challenges requiring "knives & fists" would seem quite easy to me.
* I think using scythe's alt fire, or nuking with a trigun marks the enemies as killed with it, but what if I overload a nuclear weapon ? do I use said weapon, or my fists when game count kills ? Finally, can I, at least, nuke using a nuke ?
* I guess shockwave/hellwave packs and fire skulls are ok, since they are not weapons, right ?
* anything else I should know ?
ZicherCZ:
--- Quote from: Evilpotatoe on March 19, 2013, 07:29 ---
* Can I kill an enemy while wearing acid spitter (for the resistance) ? I'm pretty sure this counts as a kill with worn weapon, at least, in 0.9.9.6 :(
* Can I use rockets / longinus's alt fire to blow-up walls ? (or any sort non-living things), or will the shots count, and prevent me from getting my badge ?
* Can I use a combat translocator ? (bah, why would I anyway)
* Can I wound enemies (e.g. bosses) with weapons as long as I finish them with knives or fists ? (would seem ridiculous ^^)
* Is the butcher's cleaver allowed ? IIRC, it counts as a blade, but allowing to use it in challenges requiring "knives & fists" would seem quite easy to me.
* I think using scythe's alt fire, or nuking with a trigun marks the enemies as killed with it, but what if I overload a nuclear weapon ? do I use said weapon, or my fists when game count kills ? Finally, can I, at least, nuke using a nuke ?
* I guess shockwave/hellwave packs and fire skulls are ok, since they are not weapons, right ?
* anything else I should know ?
--- End quote ---
IIRC:
1) Think of it as if you were smacking the demon with the Acid Spitter, instead of a knife ;). This appears to be fixed in 0997.
2) As long as you don't kill anything with those shots, you're free to go. In fact, you can even injure the opponents freely, unless you land the killing blow with a weapon.
3) Yep.
4) Ah, explained in 2). Only the killing blow counts.
5) Yep, BC is allowed.
6) Nope, any such attacks are disallowed for the badges' purpose (IIRC).
7) Hmm ... Dunno here.
AlterAsc:
Unrelated kills count towards weapon equipped at the moment of enemy death. By unrelated i mean those what were made by smacking or shooting with equipped weapon. Not sure about smacking.
That means that Trigun is no-go as nuke is instant. Overcharge is okay as long you don't eqiup something other than a knife. Packs and skulls can be used too.
Ashannar:
A while back, 2DeviationsOut noted that a lot of the crazier stuff he pulled off relied on the fact that AI charges straight for you once you tag them with a shot. In response to this, thelaptop replied:
--- Quote ---So the correct answer is to make the AI realise that it is being played for chumps and let it rethink its strategy.
I like how this is going.
* thelaptop grins evilly
--- End quote ---
In playing the new version, I have noticed that enemies don't behave ENTIRELY predictably once they've been tagged. They USUALLY do, but I've been surprised more than a few times. Is this a change in 0.9.9.7?
e^cha:
Can I configure mouse? (0.9.9.7)
Thanks.
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